Creston wrote on Mar 11, 2013, 11:31:
People do, however, need to realize that complaining about it on a forum while at the same time buying the DRM in question serves no purpose whatsoever. Hello, everyone who bought Diablo 3! (and SimCity!)
NewMaxx wrote on Mar 11, 2013, 12:40:
It's clear from the way the Internet is evolving (IPv6, more mobile devices, cloud computing, geolocation load balancing, etc.) that things like Nvidia's Grid and online games like this and Diablo 3 will rapidly become the norm. Even the way Gabe Newell talks about an online ecosystem and his Big Picture/SteamBox seem to orient in this direction, with an emphasis on streaming. You can quite clearly see that SimCity is partway to that end, as is Diablo 3, etc.
Beamer wrote on Mar 11, 2013, 12:25:Sepharo wrote on Mar 11, 2013, 12:20:
It's not as simple as he's making it look but he's right about it probably being coded in way that should've been "easy" to switch offline. I'm imagining there is a region service interface on the client which is implemented on the server.
They could take that service and instead implement it on the client and I see no reason that most home machines couldn't handle simulating the traffic/commerce in a single region. The cities don't run when you aren't playing them so they essentially just become an assortment of stats that govern their interactions with the currently live city.
I'd say the reason they're doing it on EA's servers (other than DRM/DLC) is not so much for the region simulation (well they'd have to for public/MP regions) but for the "world" components like leaderboards and commodity prices.
There's almost definitely no reason why they couldn't handle it.
But coding something for a server and coding something for a home system tends to be very, very different. It isn't as simple as just flipping a switch.
If you never intended to turn off server-side calculations, why have someone put a few weeks into putting that ability in?
Sepharo wrote on Mar 11, 2013, 12:20:
It's not as simple as he's making it look but he's right about it probably being coded in way that should've been "easy" to switch offline. I'm imagining there is a region service interface on the client which is implemented on the server.
They could take that service and instead implement it on the client and I see no reason that most home machines couldn't handle simulating the traffic/commerce in a single region. The cities don't run when you aren't playing them so they essentially just become an assortment of stats that govern their interactions with the currently live city.
I'd say the reason they're doing it on EA's servers (other than DRM/DLC) is not so much for the region simulation (well they'd have to for public/MP regions) but for the "world" components like leaderboards and commodity prices.
deqer wrote on Mar 11, 2013, 11:47:
Beamer,
if (drm == true) {
download_asset_live();
}
else {
download_asset_once();
}
Pretty simple, huh?
deqer wrote on Mar 11, 2013, 11:42:
It is possible, EA. You're so full of shit.
Your programmers would not have done it like that. Your programmers would've made switches for everything, and you can just switch it "ON" or "OFF", otherwise your programmers aren't real programmers.
So, just stop fucking flying to us already, you mofos.
if (drm == true) {
download_asset_live();
}
else {
download_asset_once();
}
deqer wrote on Mar 11, 2013, 11:42:
IT IS POSSIBLE. YOU'RE SO FULL OF SHIT.
YOUR PROGRAMMERS WOULD NOT HAVE DONE IT LIKE THAT. YOUR PROGRAMMERS WOULD'VE MADE SWITCHES FOR EVERYTHING, AND YOU CAN JUST SWITCH IT ON OR OFF, OTHERWISE YOUR PROGRAMMERS AREN'T REAL PROGRAMMERS.
STOP FUCKING LYING TO US ALREADY, YOU POS.
Optional nickname wrote on Mar 11, 2013, 11:03:
DRM - however this is here to stay, it's really fact to realize, that people that will be born in 2020+, will automatically be instantly connected to cyberspace via some form of embedded molecular chip. Stop complaining about DRM people, it's the new way of life , dictated by corporate world order.
dheer wrote on Mar 11, 2013, 10:46:
At this point, I can only hope this fiasco gets more entertaining as the game self immolates with Baghdad Bob telling us how much more stable the servers are now. There's no way I'll ever buy this thing.
I feel bad for some of the people who worked on the game only to have the higher ups bungle the whole damn thing with poor design decisions.
Sadly, EA seems to have failed to do some very simple math. Let’s look at an example. We’ll assume that for an amazingly successful game like SimCity, about 20,000 people will end up pirating it (those who have the technical knowhow and Internet savvy to find a working crack). I have 160,000 Twitter followers, of whom around 50,000 follow me for gaming. I just told those 50,000 people NOT to buy SimCity because EA cannot handle its s***, and the game is unplayable. We’ll say half those people listen to me and haven’t bought the game already. Soooo, carrying the pi, we see that EA is already out 5,000 more sales than if they had just created a normal, single player offline capable game with multiplayer components.
Kajetan wrote on Mar 11, 2013, 09:37:Verno wrote on Mar 11, 2013, 09:10:Remember The Sims? The first one? Where, after a few hours of feverish playing you just stopped, because you realized that you had done everything this game had to offer? And when the addons were released, you thought "Oh, boy (or girl)! Finally some new furnitures and things to do around the house!".
I don't see people getting a lot of mileage out of this, we were bored after a few hours and loaded up Company of Heroes to do some LAN. Cities XL seems more ambitious which is kinda sad.
Well, my sister thought that. Nearly three years. Bought an addon, played a week, got bored because she had seen everything, stopped playing, bought the next addon, repeat. And when The Sims 2 was released, she just shrugged and said: "Meh, the same only with nicer graphics, i'll pass. Lets play some WoW!"
They are trying the Sims approach. Offer the player little, so that DLC and addons seem to be much more attractive.
Kajetan wrote on Mar 11, 2013, 09:37:As I recall, the funny thing was, they didn't plan for all those expansions when they did the original sims. So the base game had a fair amount of extra stuff included. Thats what struck me when I tried sims 2, that it actually had LESS choices than sims 1. It was designed from the ground up for expansions.
They are trying the Sims approach. Offer the player little, so that DLC and addons seem to be much more attractive.
And complete OT: Where can i change the board settings, so that new comments are marked with red dot? The last Firefox update deleted all settings and cookies.