Max Payne 3 Steam CD Keys Exhausted

The Sale on Steam on Max Payne 3 has exhausted their supply of CD Keys for the game, in an odd shortage of the digits required to authenticate the shooter sequel. Word is: "We are currently out of CD Keys. More CD Keys have been requested and will delivered once available." This does not seem to be comfort to the participants in the Max Payne 3 Steam Community, were unhappiness abounds. Thanks Rowe.
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45 Replies. 3 pages. Viewing page 1.
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45.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 14, 2013, 01:25
45.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 14, 2013, 01:25
Mar 14, 2013, 01:25
 
Dev wrote on Mar 11, 2013, 06:08:
Jerykk wrote on Mar 10, 2013, 20:01:
MP3 felt more like a Michael Mann movie than a Max Payne game. Gone were the poetically melodramatic language, comic book panels and piano/strings-based score. If Tony Scott and Michael Mann ever got together to make a game, MP3 would be it.
Wait what? They got rid of the MP style of music?
That was one of my favorite parts from previous games.

Yeah, it's mostly electronic music now. It's not bad and some of it is catchy but none of it is as memorable as the music from the first two games.
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44.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 23:45
44.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 23:45
Mar 11, 2013, 23:45
 
Krovven wrote on Mar 11, 2013, 21:37:
Verno, when it has no relation to the theme of the character, yes it's a stupid idea. Is it a stupid idea for a completely different character? No. It doesn't belong with Max Payne.

Right, I heard you the first time, I just don't agree that the character of Max Payne is so rigid or chained to a specific theme. I think there could be a decent story involving the futility of redemption (not exactly an alien concept for noir material either) for someone like Max, not necessarily the exact text Flatline used but I found it far from "stupid" and saw some stuff that could be molded there.

But anyways I respect your opinion is different than my own here so *shrug*. Max Payne 3 was pretty good for what it was anyway. I hope we'll see more from the franchise but it underperformed so I'm not sure if Rockstar can dump another 50mil into it.
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43.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 21:51
43.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 21:51
Mar 11, 2013, 21:51
 
Krovven wrote on Mar 11, 2013, 21:37:
Quinn wrote on Mar 11, 2013, 16:13:
"No Story. Just Gameplay." The USP of consoles.

So the "Gameplay is King" mantra is now consolized? /facepalm

Verno, when it has no relation to the theme of the character, yes it's a stupid idea. Is it a stupid idea for a completely different character? No. It doesn't belong with Max Payne.

Gotta agree with Krovven here... Especially because Flatline tries to root his idea in noir but the protagonist going "full dark/demon" is not noir. You can have an anti-hero, a corrupted person, but there is no good -> evil arc just a constant gray.

Noir is often about futility and MP3 pulled that off quite well.

I think a lot of people are misremembering MP1/2 or didn't understand it. This idea that Max achieved something, or that he wasn't spouting off "emo bullshit" is just wrong. You literally have to navigate his nightmares... come on.
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42.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 21:37
42.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 21:37
Mar 11, 2013, 21:37
 
Quinn wrote on Mar 11, 2013, 16:13:
"No Story. Just Gameplay." The USP of consoles.

So the "Gameplay is King" mantra is now consolized? /facepalm

Verno, when it has no relation to the theme of the character, yes it's a stupid idea. Is it a stupid idea for a completely different character? No. It doesn't belong with Max Payne.
41.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 16:13
41.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 16:13
Mar 11, 2013, 16:13
 
SpectralMeat wrote on Mar 11, 2013, 13:35:
I must be the minority here that doesn't really care much for story lines in video games. I agree the previous MP games were better in the story department but that never stopped me having fun with MP3.
The gunplay was awesome.

No offense, but you sound exactly like right about every console gamer out there

"No Story. Just Gameplay." The USP of consoles. And then I really don't agree consoles can offer the latter. At all. But that's another point to make.
40.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 16:10
40.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 16:10
Mar 11, 2013, 16:10
 
Killing hundreds of anyone would probably desensitize a person and anyone who does that has a dubious moral compass regardless of circumstances which is part of what's compelling about Max Payne. Max Payne games have always seemed more about a central theme than the actual character anyway, much like the material that inspired.

I thought your idea was fine Flatline, far from "stupid".

This comment was edited on Mar 11, 2013, 16:16.
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39.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 15:57
39.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 15:57
Mar 11, 2013, 15:57
 
Flatline wrote on Mar 11, 2013, 14:30:
Dude Max Payne has killed hundreds if not thousands of people. He's killed gangbangers, italian mafia, russian mafia, police officers, military officials, police detectives, CEOs, government politicians, private bodyguards, professional assassins, you name it he's killed it.

All of which were the "bad guys". They weren't innocents. If you pay attention to the character at all, he doesn't like what he does or what he has become. He has a morality of right and wrong and it's really the only thing keeping him going. You take that away, you destroy the character.

Don't get me wrong, I don't hold MP3 or any of the Max Payne stories in high regard. But they are for the most part some of the better stories when it comes to the history of action shooter stories. You're idea may work for a new character. It doesn't work for Max Payne and is a stupid idea.

38.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 15:40
38.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 15:40
Mar 11, 2013, 15:40
 
PHJF wrote on Mar 11, 2013, 15:26:

I must be the minority here that doesn't really care much for story lines in video games.

I largely don't but that's only because after playing these things for decades I've come to realize developers never, ever, ever, ever, ever have anyone except a monkey armed with a crayon do the writing.
There are a few exceptions (Witcher series) but most games especially shooters I normally do not play for the story.
Steam: SpectralMeat
Avatar 14225
37.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 15:26
PHJF
 
37.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 15:26
Mar 11, 2013, 15:26
 PHJF
 

I must be the minority here that doesn't really care much for story lines in video games.

I largely don't but that's only because after playing these things for decades I've come to realize developers never, ever, ever, ever, ever have anyone except a monkey armed with a crayon do the writing.
Steam + PSN: PHJF
Avatar 17251
36.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 14:30
36.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 14:30
Mar 11, 2013, 14:30
 
Krovven wrote on Mar 11, 2013, 05:09:
Here's my problem. People can dig into ANY story and rip the shit out of it if they dig deep enough. Particularly video game stories, because the narrative is broken up by gameplay that is generally played differently by everyone.

Of the action shooters, FPS or TPS, which ones exactly have "great" stories that Max Payne 3 is supposed to hold up to? Stories of action games are there to provide one thing, set pieces for battle. If they succeed without being absolutely ridiculous without the gameplay sucking, it's a win.

Regarding your idea...seriously, that's your story suggestion? You want Max Payne to give up the one singular thing that keeps Max Payne who is, his conscious? His morality of right and wrong? To be a murderer? Working for the same types of scum that had his family killed? Being no better than the people that killed his family?

Don't bother criticising stories when you clearly have no idea what even makes the character a character.


Dude Max Payne has killed hundreds if not thousands of people. He's killed gangbangers, italian mafia, russian mafia, police officers, military officials, police detectives, CEOs, government politicians, private bodyguards, professional assassins, you name it he's killed it. How many of his victims were just average, decent people who were drawing a paycheck and had the misfortune not to call in sick that day?

My point is, how *can* he have a conscience at this point?

And I can easily see him falling into a grey area where he kills bad guys for other bad guys... shit that's all he actually did in MP2 and MP3. Kill one set of bad guys for another set of bad guys. Man of honor among a den of thieves kind of shit. It's noir enough. You can keep max thinking he's being semi-virtuous by having his own code of conduct but still making him a heel.

It's better than listening to him whine emo bullshit for 10 hours.

Edit: MP is trying to find absolution; at first it's rest from the torment of his family's death, then it's absolution from the fucking murder-machine he's become (He tries to find that absolution in Mona, who is a fucking assassin, which is already hinting that for the right price he'll accept being a plague on two legs). In MP3, he tries to find peace at the bottom of a whiskey bottle, before saying "fuck it that won't work" and finding peace in accepting that he kills more people than smallpox. It might work for a period of time, and MP4 is him trying to balance that feeling of peace with his conscience.

Remember- The ultimate responsibility for Max's family's death was the Aesir Corp chick with ties to the government- not some random crime element. The actual system itself is corrupt and that's what got Max's family murdered. So maybe Max goes all Yojimbo and starts pitting bad guy groups against each other in MP4, having to work back and forth between them. If we keep the first half of Max Payne 3 from Rockstar, which I'm fine with because it's a good set up, he's already basically ronin- he's left the NYPD behind. He still thinks he's walking a separate path, but by the end of the game he sees himself as more heel than good guy, and that sets him up for his redemption.

But you're right. Having a static character that never changes over a half dozen games is WAY more interesting than having a character arc.

Edit 2: And before you bitch about invoking Yojimbo and how that's not Noir, Kurosawa was open about adapting a Dashiell Hammett noir film called The Glass Key for plot in the movie.

This comment was edited on Mar 11, 2013, 14:46.
35.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 13:35
35.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 13:35
Mar 11, 2013, 13:35
 
I must be the minority here that doesn't really care much for story lines in video games. I agree the previous MP games were better in the story department but that never stopped me having fun with MP3.
The gunplay was awesome.
Steam: SpectralMeat
Avatar 14225
34.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 12:40
34.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 12:40
Mar 11, 2013, 12:40
 
That's because RS would even try to make Batman a fucking lowlife criminal asshole if they had the rights to make a Batman game.

They can't do nothing else. They tried so desperately to do so with Max Payne, so they made him an alcoholic, uninteresting piece of shit without a cause and a moral compass so over the place that it can be tossed away as awefully bad writing.
33.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 10:50
PHJF
 
33.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 10:50
Mar 11, 2013, 10:50
 PHJF
 
The whole plot and all the characters were absolute trash, and the charming writing of old just went straight out the window.

The only thing MP3 got right was gunplay.
Steam + PSN: PHJF
Avatar 17251
32.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 10:38
32.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 10:38
Mar 11, 2013, 10:38
 
Krovven wrote on Mar 10, 2013, 20:31:
Gipson wrote on Mar 10, 2013, 20:12:
But not being able to skip cutscenes immediately made me ragequit the New York Minute mode.

There's a "<press Enter logo> Skip" icon in the lower right corner of cutscenes once the next level has loaded in the background.

The trouble is that the loading behavior is inconsistent. Sometimes loads take forever, sometimes they don't without any real rhyme or reason. Seemingly small levels can take 20+ seconds, it's just strange. You're basically just conditioned to keep hammering the button. I had all 30+GB of the game on an SSD which was an improvement but loads still took awhile, presumably due to console limitations. Not a huge deal but it makes some sections tedious and replays especially.

The story is all subjective obviously. Max Payne 3 tells a different kind of story than the previous games which is fine but as a big MP fan I found it a bit disappointing.
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31.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 06:36
31.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 06:36
Mar 11, 2013, 06:36
 
A good reason not to play a game is because there is barely any game in it. I really loved the first two games but I don't think I will "play" the third one.
I really, really hope that it hurt Rockstar for pulling crap like this.
Now we donce.
30.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 06:30
30.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 06:30
Mar 11, 2013, 06:30
 
There's a "<press Enter logo> Skip" icon in the lower right corner of cutscenes once the next level has loaded in the background. The game used cutscenes to hide loading screens.

Me and my friends couldnt figure out why I could skip and they couldnt - took a while to figure I had an SSD with the game on and they didnt so we guessed it was a "hide the loading screen".
Never argue with an idiot. They will drag you down to their level and beat you with experience.
29.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 06:08
Dev
29.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 06:08
Mar 11, 2013, 06:08
Dev
 
Jerykk wrote on Mar 10, 2013, 20:01:
MP3 felt more like a Michael Mann movie than a Max Payne game. Gone were the poetically melodramatic language, comic book panels and piano/strings-based score. If Tony Scott and Michael Mann ever got together to make a game, MP3 would be it.
Wait what? They got rid of the MP style of music?
That was one of my favorite parts from previous games.
28.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 05:09
28.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 05:09
Mar 11, 2013, 05:09
 
Here's my problem. People can dig into ANY story and rip the shit out of it if they dig deep enough. Particularly video game stories, because the narrative is broken up by gameplay that is generally played differently by everyone.

Of the action shooters, FPS or TPS, which ones exactly have "great" stories that Max Payne 3 is supposed to hold up to? Stories of action games are there to provide one thing, set pieces for battle. If they succeed without being absolutely ridiculous without the gameplay sucking, it's a win.

Regarding your idea...seriously, that's your story suggestion? You want Max Payne to give up the one singular thing that keeps Max Payne who is, his conscious? His morality of right and wrong? To be a murderer? Working for the same types of scum that had his family killed? Being no better than the people that killed his family?

Don't bother criticising stories when you clearly have no idea what even makes the character a character.

27.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 11, 2013, 02:26
27.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 11, 2013, 02:26
Mar 11, 2013, 02:26
 
Krovven wrote on Mar 10, 2013, 20:31:
Flatline, you seem to recall the story relatively well except for one major point of your complaining. He was beating himself up because he failed to protect those that he was hired to protect, just like he was incapable of protecting his family...DESPITE being a bad-ass (as we see him). He partially blames being drunk on the job for his failures, quits drinking...then with a clearer head starts to over-analyze his faults. He does not see himself as a bad-ass that can take on dozens of gunman, when the outcome is he fails to protect those he is supposed to and lives himself.


Yeah but it broke the themes of MP 1 & 2, and for the worse I thought.

Max wasn't a particularly sympathetic protagonist in this game, and while I'm fine with that, alienating him from the gamer by whining and being constantly emo isn't the way to do it in my book.

For a game that's supposed to be film noir, it missed a lot of the subtlety that makes noir compelling. It's you sat someone down and exposed them to film noir via homage skits, and then had them write an entire noir story down from their MTV 90 second bite comprehension.

If I was going to rewrite this, I'd probably keep Sao Paulo, that's fine, and make it a story that starts with Max trying to protect the family, failing pretty much, and going full dark/demon. Play a strong female lead off of that to derail him from his epic self destruction/murder spree, and make the bad guy fully aware of Max's "talents", intending to use them to clean up Sau Paulo's seedier areas and using Max as the battering ram to start the process so that he can gain more political power.

At that point I don't even care about the ending, there's multiple satisfying ways for the game to end, from Max dying to his getting derailed from his revenge to killing everyone and then going after the BBEG for putting the original family in harm's way... whatever...

Edit: I'd actually contemplate leaving Max a bad guy at the end of this. Call it Max Payne 3: The corruption of Max Payne, with the 4th game having max play it straight heel and rising quickly through the ranks of the criminality he has come to accept in his nihilistic point of view. The Max Payne 5: Breaking the Cycle deals with Max's redemption, either ending in his death or something else dramatically appropriate.

Then you call the entire series The Payne Cycle and do game magazine interviews for the next 20 years.
26.
 
Re: Max Payne 3 Steam CD Keys Exhausted
Mar 10, 2013, 22:50
26.
Re: Max Payne 3 Steam CD Keys Exhausted Mar 10, 2013, 22:50
Mar 10, 2013, 22:50
 
Flatline wrote on Mar 10, 2013, 18:30:
About a third of the way through the game I was fucking done with hearing his self-loathing bullshit, talking about how he's some fat old drunk with no game, and then the cutscene would end and I'd fucking take on 20 paramilitary guys without taking a scratch in a ballet of death, and the next cutscene he's moaning his fucking ass off about how pathetic he is again. Total disconnect of game from story.

I was waiting for the game to get all Man on Fire and have Max accept that he is a fucking demon. For two games Max had been more or less denying his fate/nature, and it's that almost as much as his family that leads him to his drinking and downward spiral. He realizes on another level that he's doing shit he never really should be doing, but does it anyway because there's nothing else to do. But in MP3, that all goes out the window when it could have been a beautiful crystallization of Max finally selling his soul to the devil as it were because good people needed him to be a bad man. But it never happens. The inch-thick layer of self pity never lets Max be Max.

I like it. That would have actually been pretty awesome.

Rockstar made Die Hard: Brazil, and not MP.

Yeah, hard to argue with that.

Creston
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