The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we’re working fast to address.
So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.
OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It’s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.
So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
Dmitri_M wrote on Mar 10, 2013, 17:16:
In my past, I worked on sets to make sure the footage film crews were shooting was useable in post production. The guys on the film sets worked a couple of set hours doing only very specific things. The post guys (artists, animators) worked 18 hour days in multiple disciplines with that footage under high pressure. From personal experience I know there is a world of difference.
Beamer wrote on Mar 10, 2013, 11:41:NewMaxx wrote on Mar 10, 2013, 11:03:
So, where's the developer groups, the programmer unions?
We've been through this before and it's a bad idea.
You already mentioned SAG. The other movie unions are a better example, but SAG still works. Do you know how those work? Short-term contracts. No one in a movie-related union (and the same goes for theater-related unions and, in most cases, music related unions) has a long term contract. Instead they're hired for a project.
When the project ends, they're out of work until they find a new project.
Entertainment is an industry unions just don't fit with extremely well. At least right now there's a tiny bit of job security after a project ships. With unions there'd be zero. We're probably working towards that in general, anyway...
nin wrote on Mar 10, 2013, 13:57:We are not as exchangable as the people who work on movie sets like key grips or boom techs.. We have technical/artistic skills that go beyond the average film set worker.
I would suspect they feel the same about your or other industries. Any time you specialize in a field, you know the ins and outs more than someone outside it. No matter what the field, people outside it always tend to think "oh, is that all they do all day?".
Beamer wrote on Mar 10, 2013, 11:41:NewMaxx wrote on Mar 10, 2013, 11:03:
So, where's the developer groups, the programmer unions?
We've been through this before and it's a bad idea.
You already mentioned SAG. The other movie unions are a better example, but SAG still works. Do you know how those work? Short-term contracts. No one in a movie-related union (and the same goes for theater-related unions and, in most cases, music related unions) has a long term contract. Instead they're hired for a project.
When the project ends, they're out of work until they find a new project.
Entertainment is an industry unions just don't fit with extremely well. At least right now there's a tiny bit of job security after a project ships. With unions there'd be zero. We're probably working towards that in general, anyway...
Dmitri_M wrote on Mar 10, 2013, 13:22:
I really despise people lumping artists and game programmers under the general banner of "entertainment industry employee". We are not as exchangable as the people who work on movie sets like key grips or boom techs.. We have technical/artistic skills that go beyond the average film set worker.
Dmitri_M wrote on Mar 10, 2013, 13:22:
I really despise people lumping artists and game programmers under the general banner of "entertainment industry employee". We are not as exchangable as the people who work on movie sets like key grips or boom techs.. We have technical/artistic skills that go beyond the average film set worker.
We are not as exchangable as the people who work on movie sets like key grips or boom techs.. We have technical/artistic skills that go beyond the average film set worker.
HorrorScope wrote on Mar 10, 2013, 12:38:Beamer wrote on Mar 10, 2013, 11:41:NewMaxx wrote on Mar 10, 2013, 11:03:
So, where's the developer groups, the programmer unions?
We've been through this before and it's a bad idea.
You already mentioned SAG. The other movie unions are a better example, but SAG still works. Do you know how those work? Short-term contracts. No one in a movie-related union (and the same goes for theater-related unions and, in most cases, music related unions) has a long term contract. Instead they're hired for a project.
When the project ends, they're out of work until they find a new project.
Entertainment is an industry unions just don't fit with extremely well. At least right now there's a tiny bit of job security after a project ships. With unions there'd be zero. We're probably working towards that in general, anyway...
If there were no unions are you saying the studio would keep the workers on without a project? To me it is like house building, construction workers are job to job union or not. They hope to find a builder that can keep them busy, like I assume those that make movies hope the studios have several movies in the pipeline where they jump to the next, if you are good.
As for game programmers unionizing, well they certainly are being taken advantage on vs any other typical programmer/artist. They'll try making outsourcing games if they did, that would most likely fail. They deserve it imo, I wouldn't work in that environment if I had any choice in the matter.
Beamer wrote on Mar 10, 2013, 11:41:NewMaxx wrote on Mar 10, 2013, 11:03:
So, where's the developer groups, the programmer unions?
We've been through this before and it's a bad idea.
You already mentioned SAG. The other movie unions are a better example, but SAG still works. Do you know how those work? Short-term contracts. No one in a movie-related union (and the same goes for theater-related unions and, in most cases, music related unions) has a long term contract. Instead they're hired for a project.
When the project ends, they're out of work until they find a new project.
Entertainment is an industry unions just don't fit with extremely well. At least right now there's a tiny bit of job security after a project ships. With unions there'd be zero. We're probably working towards that in general, anyway...
Redmask wrote on Mar 9, 2013, 21:36:
Well done EA. No bugs here.
My friend took this one that happened after his firetrucks couldn't get past the cities buggy ass traffic AI.
NewMaxx wrote on Mar 10, 2013, 11:03:
So, where's the developer groups, the programmer unions?
ASeven wrote on Mar 10, 2013, 10:56:Mr. Tact wrote on Mar 10, 2013, 10:51:
"The text for this review is currently unavailable. Please check back later."
Scroll down a bit for the proper review.
deqer wrote on Mar 10, 2013, 01:38:
Haven't you been reading? It's all about the publishers now. Game dev now a days have publishers in the mix, and business models for making money.
Mr. Tact wrote on Mar 10, 2013, 10:51:
"The text for this review is currently unavailable. Please check back later." I'm not sure if that is supposed to be the review, but either way it's funny.