Server capacity is our biggest obstacle. We launched in North America on Tuesday and our servers filled up within a matter of hours. What we saw was that players were having such a good time they didn't want to leave the game, which kept our servers packed and made it difficult for new players to join. We added more servers to accommodate the launch in Australia and Japan, and then more yesterday to accommodate the launch in Europe. As of right now, we are adding even more servers which will be going live over the next three days. And, our plan is to continue to bring more servers online until we have enough to meet the demand, increase player capacity and let more people through the gates and into the game.
Earlier today, we released a patch that temporarily cut off some features including leaderboards, achievements and Cheetah Speed to reduce data stress on the servers and effectively free up space so that we can let more people into the game. These are great features that we're proud of and we'll turn them back on soon, but our number one priority is to bring stability to our servers. This update also resolved some of the bugs and issues that have been frustrating players. You can read all about it at http://forum.ea.com/eaforum/posts/list/9341807.page
The whole thing stinks to me.
nin wrote on Mar 9, 2013, 21:08:
I don't doubt your information, but it's interesting maxis continues to insist an offline mode isn't possible. Not unlike how blizzard insists D3 can't be run offline, but oh, wait, for PS4 it's suddenly possible (but not for you godless pirating PC heathens).
JohnnyRotten wrote on Mar 9, 2013, 20:52:Beamer wrote on Mar 8, 2013, 09:11:
So, Cheetah speed is killed to preserve server time.
Which means that processing is at least partially, if not largely or fully, server side. Which also explains why the game goes to title if you get a blip in your connection.
...
I'm not convinced this is true. I've read some comments on Rock, Paper, Shotgun about being continuing to play for up to 10 minutes without an internet connection and the only problem is that the city may not sync up once the connection is re-established. I ran across another site where a guy had claimed that a traffic sniffer had showed almost no traffic between his machine and EA.
I haven't bought the game, so my information is second hand. Can anyone here confirm either case?
- J
Beamer wrote on Mar 8, 2013, 09:11:
So, Cheetah speed is killed to preserve server time.
Which means that processing is at least partially, if not largely or fully, server side. Which also explains why the game goes to title if you get a blip in your connection.
...
Creston wrote on Mar 8, 2013, 21:35:Quboid wrote on Mar 8, 2013, 19:39:
My understanding was that the regional stuff is server side but the city simulation is client side. The city simulation is pretty detailed and is probably a CPU hog, there's no much that can be done about that without affecting everything.
This is what I'd read before launch and it is how it seems to act in-game. I've played about 8 hours and the city stuff has been fine. However, some of the region play is a bit wonky, for example I can't jump into a city, expand the power station, jump out and sell that extra juice as it takes several minutes to update the region.
The actual game is very good, but it's SimRegion rather than SimCity. SimSeveralSmallTowns.
I thought all the underlying "agents" in the city were also mostly done cloud-side?
In either case, the game apparently runs off one core, with some minor stuff handled by another core, so it's never going to win any awards for "well-written software."
Creston
Quboid wrote on Mar 8, 2013, 19:39:
My understanding was that the regional stuff is server side but the city simulation is client side. The city simulation is pretty detailed and is probably a CPU hog, there's no much that can be done about that without affecting everything.
This is what I'd read before launch and it is how it seems to act in-game. I've played about 8 hours and the city stuff has been fine. However, some of the region play is a bit wonky, for example I can't jump into a city, expand the power station, jump out and sell that extra juice as it takes several minutes to update the region.
The actual game is very good, but it's SimRegion rather than SimCity. SimSeveralSmallTowns.
Theo wrote on Mar 8, 2013, 19:37:Creston wrote on Mar 8, 2013, 15:20:AngelicPenguin wrote on Mar 8, 2013, 14:52:
Don't get me wrong this is obviously a mess and a serious embarrassment, but I thought maybe that was THEIR point anyway with the dad's PC comment.
But then why wouldn't you just lower the graphical fidelity? Like every other game has been capable of doing since really the beginning of time. Why limit it on the one thing that every player and every single preview has been hammering them about?
It seems to me like they were hoping to squeeze by with just a few servers.
Creston
the games a utter mess, but you are way off line man. Its nothing to do with graphics, why to people always assume horsepower is about polygons? its about the simulation its doing; and its not cheating like it used to. simple.
Creston wrote on Mar 8, 2013, 15:20:AngelicPenguin wrote on Mar 8, 2013, 14:52:
Don't get me wrong this is obviously a mess and a serious embarrassment, but I thought maybe that was THEIR point anyway with the dad's PC comment.
But then why wouldn't you just lower the graphical fidelity? Like every other game has been capable of doing since really the beginning of time. Why limit it on the one thing that every player and every single preview has been hammering them about?
It seems to me like they were hoping to squeeze by with just a few servers.
Creston
Creston wrote on Mar 8, 2013, 15:20:AngelicPenguin wrote on Mar 8, 2013, 14:52:
Don't get me wrong this is obviously a mess and a serious embarrassment, but I thought maybe that was THEIR point anyway with the dad's PC comment.
But then why wouldn't you just lower the graphical fidelity? Like every other game has been capable of doing since really the beginning of time. Why limit it on the one thing that every player and every single preview has been hammering them about?
It seems to me like they were hoping to squeeze by with just a few servers.
Creston
AngelicPenguin wrote on Mar 8, 2013, 14:52:
Don't get me wrong this is obviously a mess and a serious embarrassment, but I thought maybe that was THEIR point anyway with the dad's PC comment.
Creston wrote on Mar 8, 2013, 12:12:EkimDeLhi wrote on Mar 7, 2013, 22:13:
And the fact that they could try to turn off cheetah speed to resolve the connection issues makes me wonder how much of the calculations are being done on the servers. If it's the case that the game actually does a lot of that on the EA server farm it's no wonder it crashed their shit. Also, if that's the case, it feels like some smoke and mirrors. So like, if everyone in the Sim City "world" starts cheetah (refuse to capitalize) mode'ing, that could just crash the entire game for everybody? At any time?
Well, if you didn't put up enough servers to handle the calculations, sure.
But here's the funny thing: EA claims that the small city sizes are necessary because OUR computers aren't powerful enough to handle the intricate detail of the game.
But then on the flipside, they say (and it seems) that a lot of these calculations are done on their server side, which is supposed to be eminently scalable. So really what they are saying is "We stuck with small city sizes because we don't want to pay for the infrastructure to allow bigger ones."
BUY NOW! SUPPORT EA!
Creston
Creston wrote on Mar 8, 2013, 12:14:Where's that broken record gif Verno?Redmask wrote on Mar 7, 2013, 22:54:
SimCity 1.3 Patchnotes:
- Added "Skip Tutorial" button.
- Removed Llama Speed. Llama Speed and Cheetah Speed now move at Turtle Speed.
- Disabled High Density Streets/High Density Streetcar Avenues.
- Large regions (>12 city zones) reduced to 4 city zones.
- Removed skyscrapers. Height is too taxing on servers.
- Removed positive Simoleon gain. Earning money is too taxing on servers.
Obviously not real. They could be real tomorrow at this rate.
The funny thing is, I didn't realize you were joking until I came to the skyscrapers line...
Creston
Redmask wrote on Mar 7, 2013, 22:54:
SimCity 1.3 Patchnotes:
- Added "Skip Tutorial" button.
- Removed Llama Speed. Llama Speed and Cheetah Speed now move at Turtle Speed.
- Disabled High Density Streets/High Density Streetcar Avenues.
- Large regions (>12 city zones) reduced to 4 city zones.
- Removed skyscrapers. Height is too taxing on servers.
- Removed positive Simoleon gain. Earning money is too taxing on servers.
Obviously not real. They could be real tomorrow at this rate.
EkimDeLhi wrote on Mar 7, 2013, 22:13:
And the fact that they could try to turn off cheetah speed to resolve the connection issues makes me wonder how much of the calculations are being done on the servers. If it's the case that the game actually does a lot of that on the EA server farm it's no wonder it crashed their shit. Also, if that's the case, it feels like some smoke and mirrors. So like, if everyone in the Sim City "world" starts cheetah (refuse to capitalize) mode'ing, that could just crash the entire game for everybody? At any time?
What we saw was that players were having such a good time they didn't want to leave the game,
WaltC wrote on Mar 8, 2013, 08:41:HAHHAHAAHAHAHAHAHAHAA
Hopefully, EA will then sell the IP to someone who can use it to make the kind of game people want to buy.
InBlack wrote on Mar 8, 2013, 08:34:That's like 1/10th of the list.
Depending on how well this game does, and I suspect it will do pretty well regardless of launch and its myrad of other problems I predict that this game will have at least 10 expansions/DLC content, maybe more.
How many expansions/sequels did the Sims get? Lets list them:
The Sims
The Sims 2
The Sims 3
The Sims Online
The Sims Stories
MySims
The Sims Carnival
The Sims Medieval
The Sims Social
Quboid wrote on Mar 8, 2013, 09:31:
The language they used, or rather the language you used. This all stinks to high heaven, don't get me wrong, but they did not admit that they're holding it back to sell it to us later. They probably will do this, but there's been no such admission.