Too many items
I cover this topic in some depth in the upcoming Item Blog that community is in the process of getting ready for release next week. I will briefly say that we agree that too many items drop and we have plans to eventually reduce the rate that players see items, while also taking measures to improve the general quality of items you do see. The end result should be fewer items that are better instead of tons of items you don’t want.
Legendary and Set items
This is a topic I’ve touched on some in this thread and it is also a talking point of the upcoming Item Blog, so I’ll just say that we agree and we want Legendary items to feel game changing.
Finding your own gear
Whenever we talk about what the fantasy of Diablo is and what we want the core gameplay to be, never do we say “we want players to farm gold and go buy items off the auction house”. The AH definitely has made an impact on Diablo 3 and we talk about it constantly, but our conversations are usually in the context of “how can we get players to find their own loot instead of just buying it”. The new crafting recipes and Demonic Essences were added to provide a little bit of this gameplay but we have a lot of ideas for the long term about how we want to go about addressing this. At the end of the day, it is our intention that players are able to find their own items, because we feel the game is just more fun that way. There are several reason why it might not feel that way right now. One is the inherent randomness of our loot system. Another is the fact that the AH completely removes all friction between player trades. And another is when players DO find items they should be excited about, they are often disappointed because this items are not very good. All of these are very important and we hope to address them over time.
Flatline wrote on Mar 2, 2013, 18:41:Sorry, if you aren't talking about the former, then you aren't speaking the actiblizz language.
I'm not necessarily talking about sales as I am about interest and player participation.
Dev wrote on Mar 1, 2013, 23:48:
Whenever we talk about what the fantasy of Diablo is and what we want the core gameplay to be, never do we say “we want players to farm gold and go buy items off the auction house”.
BULLLLCRAP. Because that's sure as heck how you've designed the game!Flatline wrote on Mar 1, 2013, 23:21:Thats a good point. I never thought about them backing off from that a bit as sales declined. But I doubt its quite near the time for them to do that. They are still selling the game for $50-$60.
What's going on is that Blizzard probably never intended for the RMAH to be a dominant, permanent fixture. As D3 wanes, they'll back away from monetizing it so hard. Yeah sure it'll still be there, but they made their millions and can ease back on all roads leading to the RMAH, figuring that in doing so they can claim they listen to their fans and come out like the good guys.
nin wrote on Mar 2, 2013, 03:38:
It's seriously head scratching how D3 came out the way it did...I mean, I understand a lot of the D2 folks left, and another team had to pick up where they left off, but still...
Alamar wrote on Mar 1, 2013, 20:54:
Are you new here, or to gaming in general?
As much as the AH is arguably a failure, it is somethings hundreds of thousands (I counted and verified identities) of gamers asked, begged, and pleaded for...
Antdude wrote on Mar 2, 2013, 03:25:
Amazing. Now, after months of reflection, they're finally getting around to considering all the things that we begged them to do before and after the game launched. Now, the random loot table needs revamping. Now, the RMAH needs a second look. Now, Legendaries should feel special.
I haven't fired the game up in months and I can see I've missed nothing.