Cutter wrote on Feb 28, 2013, 07:29:
The problem with stats is that they're easily weighted. By the questions, how they're asked - questioners can unknowingly coach people. If 9 out of 10 dentists don't recommend Dentyne then just ask another 10 until 9 of them do and ta-da!
But your initial comment of having to poll 300MM+ more is wrong.
Getting 2200 people that say what you want them to say is surprisingly difficult.
Asking them questions that get them what you want them to say isn't.
For instance, can a single person here say that there is no connection between violent behavior in teens and video games? I'd say it's common sense that there is. If you take 1000 kids that don't play video games and 1000 kids that do there's probably more violence in the kids that do.
Why?
For one, good luck finding kids that don't play video games. They're probably Amish.
For another, kids likely to be violent are also likely to be drawn to video games. Video games give them power, ways to be violent, fantasy worlds to control and dominate, etc. This doesn't mean the games make them violent, just that violent people like them. Violent people probably also like television. They probably also like driving cars. None of these things make them violent, but there's a connection.
Loose, tenuous... all depends on how the question defines "connection."
Regardless, that poll goes on to say the majority see no difference between violent games and violent movies, believe parents should be the ones regulating what their children do, and believe the industry should be regulating itself/ratings.
All what we want to hear.