Parias wrote on Feb 27, 2013, 18:09:Yosemite Sam wrote on Feb 27, 2013, 14:56:
Enjoying my first run thru this game... shouldn't have read some of these posts. Just quit the main game at the ship to do the missing link, disappointed about the DLC not integrating into the main game.
This annoyed me to no end as well and is a bit of a problem for all of the subsequent playthroughs I've done; I hate needing advance knowledge for what point in the game I need to actually save, bomb out, and load up a completely different executable in order to play the DLC within the right "timeline" in the plot... and then awkwardly switch back to the core came when finished.
Why couldn't they just integrate it into the main game?
NKD wrote on Feb 28, 2013, 02:58:J wrote on Feb 27, 2013, 18:46:
In the original Deus Ex stealth was tricker. Even the prod had to be used on the lower spine otherwise it required two charges. Knocking out with a baton required melee upgrades and a hit to the head. Miss for whatever reason and follow through too slowly and you risk a lot of heat on you.
Eh, but the AI was so stupid that you had ample time to line up the right hit. Slight shadow and you were invisible, and they have like no peripheral vision.
NKD wrote on Feb 28, 2013, 02:58:J wrote on Feb 27, 2013, 18:46:
In the original Deus Ex stealth was tricker. Even the prod had to be used on the lower spine otherwise it required two charges. Knocking out with a baton required melee upgrades and a hit to the head. Miss for whatever reason and follow through too slowly and you risk a lot of heat on you.
Eh, but the AI was so stupid that you had ample time to line up the right hit. Slight shadow and you were invisible, and they have like no peripheral vision.
J wrote on Feb 27, 2013, 18:46:
In the original Deus Ex stealth was tricker. Even the prod had to be used on the lower spine otherwise it required two charges. Knocking out with a baton required melee upgrades and a hit to the head. Miss for whatever reason and follow through too slowly and you risk a lot of heat on you.
J wrote on Feb 27, 2013, 18:46:
In the original Deus Ex stealth was tricker. Even the prod had to be used on the lower spine otherwise it required two charges. Knocking out with a baton required melee upgrades and a hit to the head. Miss for whatever reason and follow through too slowly and you risk a lot of heat on you.
Stealth in DX:HR, in my opinion, was easier and more rewarding.
Yosemite Sam wrote on Feb 27, 2013, 14:56:
Enjoying my first run thru this game... shouldn't have read some of these posts. Just quit the main game at the ship to do the missing link, disappointed about the DLC not integrating into the main game.
Cyanotetyphas wrote on Feb 27, 2013, 15:29:
Also just finished a playthrough recently. Very fun game.
Regarding Stealth-
I've seen this complaint before, that a game that gave you "real choice" would not reward stealth like DR does with XP and easiness. That argument fails to take into account the whole picture. Sure its easier to survive a stealthier entry if you do it correctly, since you pretty much just have to hit q, but you pay in time and patience.
I sort of did a hybrid approach (knowing that I probably wouldn't get to a second playthrough for awhile) where I would sneak around til someone found me and then blast the survivors. Well when the guns came out, I dropped everyone on the level in a matter of minutes. They all run to where you are, there is no respawning enemies, and if you're armed for it the cover system makes you very strong. Too many? Grenades. Hell if you walk away for 30 seconds they forget where you are and you can start over with headshots. You definitely have to be more careful with the shooting but it drastically cuts down on the time you spend in a level.
Regarding Missing Link-
It was weird that it didn't integrate. I think its pretty obvious it was an after thought, as there's 0 callback to it in the game proper.
That being said they did a great job with it. Interesting setting, touches on the best parts of DX with the prisoner exploitation, ties into the main game lore wise very well, and it was super cool to see the "components" in the final boss of the main game.
Edit-
Oh yeah and the Ending-
Well we all know the ending is Deus Ex 1, so they sort of are painted into a corner here. That being said, the approach they took was kind of lazy. If you haven't beaten it yet, time to tamper those expectations down. However everything up to that last second button press is excellent.
Just quit the main game at the ship to do the missing link, disappointed about the DLC not integrating into the main game.
Verno wrote on Feb 27, 2013, 12:42:
Yeah the ending was pretty stupid, bleep boop push button to pick your ending. Really pulls you right out of it when they make it so literal.
J wrote on Feb 27, 2013, 13:08:I dunno, I liked that. We have plenty of shooters, and very few stealthers.
My only gripe was that playing stealth seemed easier than playing shoot-em up.