ColoradoHoudini wrote on Feb 27, 2013, 18:05:I'm sure that's sarcasm. Obviously you're not alone. You want what most people think they want because every mainstream MMO except the original Ultima Online has delivered exactly that. Which is also the point. Some of us both enjoy horizontal games as well as have the ability to see that it is a superior design in the long run. And GW2 was supposed to prove that by giving not only that group an MMO worth playing, but everyone a refreshed perspective on fun.
I'm sure I'm alone
sauron wrote on Feb 27, 2013, 16:18:Just finished a dungeon run, loot still sucks. Not a single person in the group got an orange or yellow in 5 bosses.
Apparently WvWvW loot drops are greatly increased, and drops from bosses are increased....
Marvin T. Martian wrote on Feb 27, 2013, 14:59:
They are getting slammed pretty hard in the forums. Not going over very well at all.
Devs are bunkered down and not responding.
Endo wrote on Feb 27, 2013, 11:48:
#1 is horizontal loot progression promise and now we have vertical. And on top of that calendar controlled vertical with the laurels. Then they just added a gob of ectos to get your ascended earnings in addition to calendar controlled laurels. All from a customer that swore to hell and back that this game will not be vertical and not be a grind. There is a fair argument it' one of the grindiest now.
Diminishing Returns. Does any other mmo even have such a thing? And if you do have it on you because you are working an area too much, why not an alert us if we are hitting it? It leaves you wondering... Am I being penalized now? Because loot is crazy stingy in this game.
Things like Fractals were introduced and the only place to get ascended items for months. Which meant a lot of people stopped open world venturing and all became stuck in an instance now going for the best items. Completely against their vision for GW2. Instance Wars 2!
Nov 15. All bosses REALLY will drop loot now... They didn't, not even close. They were called on it and wouldn't quickly fix it, nor even acknowledge. We'll have to see if yesterdays patch fixed that. We had a laugh when we read that as a group.
Open World vs Dungeon difficulty, can something vary more than that. One is brain dead easy, the other is we take all the baddies in the open world and multiply their HP's x25... So unfun, it's punishing. Very few %'wise can run dungeons at level. Most get their level 80's and then run lower leveled dungeons. Whoever deigned/balance these should be pink slipped.
Culling, the more they change it the more you want the original code. WvWvW, is anything ever going to happen with it?
Accumulating Jan/Feb and now Marches... They are supposed to equal the size of other games expansions. March is going to have to be a killer to live up to that whopper. I'm sure it will fizzle enough.
The thing is I do like it, but it's sloppy, seemingly unorganized which was everything GW1 wasn't to me. That was tight from day 1.
Endo wrote on Feb 27, 2013, 11:48:HorrorScope wrote on Feb 27, 2013, 11:43:Yeah, all that and more. Coming from GW1, I was fairly disappointed with GW2 from day one. But I gutted it out, until it became obvious they were going to go with vertical progression on gear. I can forgive a lot of mistakes, but not that.Jivaro wrote on Feb 27, 2013, 11:24:HorrorScope wrote on Feb 27, 2013, 11:02:
I like the game. But man Anet lost all good will they built up with me during GW1. To me it's like it's not even the same company anymore. They were bought once by NCSoft and their biggest shareholder is Nexon. It just doesn't feel right, the direction they took, to me they turned their backs on their own words too many time already. I cannot trust anything they say on their site, too much is just wrong as if they are clueless.
Can you give a few examples? I have always looked at Anet as perhaps the only sane part of that whole NCSoft family tree. Is there some specific situations you are referring to that I am (probably) oblivious of?
Many things in their manifesto (which I'm positive they'll never do again) have been broken.
#1 is horizontal loot progression promise and now we have vertical. And on top of that calendar controlled vertical with the laurels. Then they just added a gob of ectos to get your ascended earnings in addition to calendar controlled laurels. All from a customer that swore to hell and back that this game will not be vertical and not be a grind. There is a fair argument it' one of the grindiest now.
Diminishing Returns. Does any other mmo even have such a thing? And if you do have it on you because you are working an area too much, why not an alert us if we are hitting it? It leaves you wondering... Am I being penalized now? Because loot is crazy stingy in this game.
Things like Fractals were introduced and the only place to get ascended items for months. Which meant a lot of people stopped open world venturing and all became stuck in an instance now going for the best items. Completely against their vision for GW2. Instance Wars 2!
Nov 15. All bosses REALLY will drop loot now... They didn't, not even close. They were called on it and wouldn't quickly fix it, nor even acknowledge. We'll have to see if yesterdays patch fixed that. We had a laugh when we read that as a group.
Open World vs Dungeon difficulty, can something vary more than that. One is brain dead easy, the other is we take all the baddies in the open world and multiply their HP's x25... So unfun, it's punishing. Very few %'wise can run dungeons at level. Most get their level 80's and then run lower leveled dungeons. Whoever deigned/balance these should be pink slipped.
Culling, the more they change it the more you want the original code.
WvWvW, is anything ever going to happen with it?
Accumulating Jan/Feb and now Marches... They are supposed to equal the size of other games expansions. March is going to have to be a killer to live up to that whopper. I'm sure it will fizzle enough.
I hope that is enough to start with.
The thing is I do like it, but it's sloppy, seemingly unorganized which was everything GW1 wasn't to me. That was tight from day 1.
I quit and uninstalled.
sauron wrote on Feb 27, 2013, 10:21:Verno wrote on Feb 27, 2013, 09:18:
Item preview in the Trading Post, finally. No clue why that took so long. That is a pretty massive update, I'll have to hop in tonight and see what's up. I've only been PVPing a few times a week lately.
They need to be faster with fixes in the future.
I still log in every night and am now halfway to a Legendary weapon plus have a bunch of Ascended gear. I really like the game and they seem to be adding a lot of content even before the first major expansion.
I think the longevity is going to be good, which is rather unfortunate since I have a long list of other games I also wanted to play but haven't even looked at yet because of GW2.
HorrorScope wrote on Feb 27, 2013, 11:43:Yeah, all that and more. Coming from GW1, I was fairly disappointed with GW2 from day one. But I gutted it out, until it became obvious they were going to go with vertical progression on gear. I can forgive a lot of mistakes, but not that.Jivaro wrote on Feb 27, 2013, 11:24:HorrorScope wrote on Feb 27, 2013, 11:02:
I like the game. But man Anet lost all good will they built up with me during GW1. To me it's like it's not even the same company anymore. They were bought once by NCSoft and their biggest shareholder is Nexon. It just doesn't feel right, the direction they took, to me they turned their backs on their own words too many time already. I cannot trust anything they say on their site, too much is just wrong as if they are clueless.
Can you give a few examples? I have always looked at Anet as perhaps the only sane part of that whole NCSoft family tree. Is there some specific situations you are referring to that I am (probably) oblivious of?
Many things in their manifesto (which I'm positive they'll never do again) have been broken.
#1 is horizontal loot progression promise and now we have vertical. And on top of that calendar controlled vertical with the laurels. Then they just added a gob of ectos to get your ascended earnings in addition to calendar controlled laurels. All from a customer that swore to hell and back that this game will not be vertical and not be a grind. There is a fair argument it' one of the grindiest now.
Diminishing Returns. Does any other mmo even have such a thing? And if you do have it on you because you are working an area too much, why not an alert us if we are hitting it? It leaves you wondering... Am I being penalized now? Because loot is crazy stingy in this game.
Things like Fractals were introduced and the only place to get ascended items for months. Which meant a lot of people stopped open world venturing and all became stuck in an instance now going for the best items. Completely against their vision for GW2. Instance Wars 2!
Nov 15. All bosses REALLY will drop loot now... They didn't, not even close. They were called on it and wouldn't quickly fix it, nor even acknowledge. We'll have to see if yesterdays patch fixed that. We had a laugh when we read that as a group.
Open World vs Dungeon difficulty, can something vary more than that. One is brain dead easy, the other is we take all the baddies in the open world and multiply their HP's x25... So unfun, it's punishing. Very few %'wise can run dungeons at level. Most get their level 80's and then run lower leveled dungeons. Whoever deigned/balance these should be pink slipped.
Culling, the more they change it the more you want the original code.
WvWvW, is anything ever going to happen with it?
Accumulating Jan/Feb and now Marches... They are supposed to equal the size of other games expansions. March is going to have to be a killer to live up to that whopper. I'm sure it will fizzle enough.
I hope that is enough to start with.
The thing is I do like it, but it's sloppy, seemingly unorganized which was everything GW1 wasn't to me. That was tight from day 1.
Jivaro wrote on Feb 27, 2013, 11:24:HorrorScope wrote on Feb 27, 2013, 11:02:
I like the game. But man Anet lost all good will they built up with me during GW1. To me it's like it's not even the same company anymore. They were bought once by NCSoft and their biggest shareholder is Nexon. It just doesn't feel right, the direction they took, to me they turned their backs on their own words too many time already. I cannot trust anything they say on their site, too much is just wrong as if they are clueless.
Can you give a few examples? I have always looked at Anet as perhaps the only sane part of that whole NCSoft family tree. Is there some specific situations you are referring to that I am (probably) oblivious of?
HorrorScope wrote on Feb 27, 2013, 11:02:
I like the game. But man Anet lost all good will they built up with me during GW1. To me it's like it's not even the same company anymore. They were bought once by NCSoft and their biggest shareholder is Nexon. It just doesn't feel right, the direction they took, to me they turned their backs on their own words too many time already. I cannot trust anything they say on their site, too much is just wrong as if they are clueless.
Verno wrote on Feb 27, 2013, 09:18:
Item preview in the Trading Post, finally. No clue why that took so long. That is a pretty massive update, I'll have to hop in tonight and see what's up. I've only been PVPing a few times a week lately.
They need to be faster with fixes in the future.