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[Feb 19, 2013, 09:39 am ET] –
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BioShock Infinite had enough cut from it to make five or six full games
. Is designing seven games' worth of content for one project efficient?…
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2.
Re: etc.
Feb 19, 2013, 08:49
Lobster
2.
Re: etc.
Feb 19, 2013, 08:49
Feb 19, 2013, 08:49
Lobster
You don't have to be efficient when you're Ken Motherf*cking Levine.
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