Obsidian on Fallout: New Vegas 2 Prospects

Obsidian CEO Feargus Urquhart comments to Rock, Paper, Shotgun on the possibilities of revisiting the Fallout series after the studio created the well-received Fallout New Vegas. He expresses enthusiasm for returning to the property the former Black Isle developers helped originate, though also notes that the current "disruption of the industry" caused by the life-support phase of the console cycle is an obstacle to making deals with publishers, in spite of their friendly relationship with Fallout owner Bethesda Softworks. Caution aside, he discusses how it would make sense for them to create another west coast version of the Fallout setting, since they are a west coast studio. RPS caps this by paraphrasing a response from Bethesda's Todd Howard, who expresses cautious enthusiasm for another spin of the New Vegas wheel. They promise to publish their complete interview with Urquhart "very, very soon." Thanks nin.
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Re: Obsidian on Fallout: New Vegas 2 Prospects
Feb 12, 2013, 20:01
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Re: Obsidian on Fallout: New Vegas 2 Prospects Feb 12, 2013, 20:01
Feb 12, 2013, 20:01
 
"Thus creating an incredibly linear experience. Which I'd bet 20 bucks you'd bitch over."

How would that be linear? Have you ever played an MMO? Those worlds have defined levels of content in different areas, yet people still managed to travel around and play in a non-linear fashion...

My main point to the gameplay is that the fight you are engaging in NEVER CHANGES for the entirety of the game. What they needed was to introduce different AI packages as you leveled up, as leveling up NPC's with you gives the impression that your approximate level of power inthe game never actually changes. You do more damage? They have more health... making the "leveling" seemingly irrelevant. In skyrim it takes 5 or 6 hits with a sword to kill a dragon at level 15, and 5 or 6 hits with a sword to kill a dragon at level 50. What was the point of leveling up to 50?
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