Obsidian on Fallout: New Vegas 2 Prospects

Obsidian CEO Feargus Urquhart comments to Rock, Paper, Shotgun on the possibilities of revisiting the Fallout series after the studio created the well-received Fallout New Vegas. He expresses enthusiasm for returning to the property the former Black Isle developers helped originate, though also notes that the current "disruption of the industry" caused by the life-support phase of the console cycle is an obstacle to making deals with publishers, in spite of their friendly relationship with Fallout owner Bethesda Softworks. Caution aside, he discusses how it would make sense for them to create another west coast version of the Fallout setting, since they are a west coast studio. RPS caps this by paraphrasing a response from Bethesda's Todd Howard, who expresses cautious enthusiasm for another spin of the New Vegas wheel. They promise to publish their complete interview with Urquhart "very, very soon." Thanks nin.
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Re: Obsidian on Fallout: New Vegas 2 Prospects
Feb 12, 2013, 16:41
25.
Re: Obsidian on Fallout: New Vegas 2 Prospects Feb 12, 2013, 16:41
Feb 12, 2013, 16:41
 
Fallout 3 nor New Vegas had the creature levelling system where it kept everything around your level.

Do this, start a new game in New Vegas. Now travel the road north towards New Vegas. Have fun trying to get by the Deathclaws.

That's just flat out not true. NV introduced minimum/maximum levels for NPC's. The problem is you are talking about one small area that you can't go in, on a HUGE map to explore. At the beginning of the game, 90% of the map should be super dangerous and kill you, not 5%. As long as you don't get yourself surrounded (read: play wrong), this is fairly easy to do anyway.

None of this changes the fact that once you are 2 hours into the game, you can now roam freely without even worrying about the deathclaws... and then the difficulty and challenge never ramps up. Am I the only one that finally went to finish the storyline and one shot the last guy in the Legion camp with a melee weapon?

There are no real "bosses" to speak of (even the default dragons in skyrim were a fairly lame attempt at them), and only the most basic of puzzles.

It almost ALWAYS comes down to needing to excessively mod these games to make them playable. There is a mod for Skyrim called Deadly Dragons, and another called Occupy Skyrim, go install them and you can see a glimpse of what kind of changes I would be hoping for.

This comment was edited on Feb 12, 2013, 16:48.
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