Fallout 3 nor New Vegas had the creature levelling system where it kept everything around your level.
Do this, start a new game in New Vegas. Now travel the road north towards New Vegas. Have fun trying to get by the Deathclaws.
That's just flat out not true. NV introduced minimum/maximum levels for NPC's. The problem is you are talking about one small area that you can't go in, on a HUGE map to explore. At the beginning of the game, 90% of the map should be super dangerous and kill you, not 5%. As long as you don't get yourself surrounded (read: play wrong), this is fairly easy to do anyway.
None of this changes the fact that once you are 2 hours into the game, you can now roam freely without even worrying about the deathclaws... and then the difficulty and challenge never ramps up. Am I the only one that finally went to finish the storyline and one shot the last guy in the Legion camp with a melee weapon?
There are no real "bosses" to speak of (even the default dragons in skyrim were a fairly lame attempt at them), and only the most basic of puzzles.
It almost ALWAYS comes down to needing to excessively mod these games to make them playable. There is a mod for Skyrim called Deadly Dragons, and another called Occupy Skyrim, go install them and you can see a glimpse of what kind of changes I would be hoping for.
This comment was edited on Feb 12, 2013, 16:48.