descender wrote on Feb 12, 2013, 17:45:
If you think any of these things were what I was talking about... then something tells me this conversation was wasted on you.
descender wrote on Feb 12, 2013, 16:41:
At the beginning of the game, 90% of the map should be super dangerous and kill you, not 5%.
descender wrote on Feb 12, 2013, 16:31:
You are having a stuttering problem because FO3/NV were not released with exe files that can actually use most of your hardware. Go run them with the 4GB LAA exe files that Skyrim shipped with and your stuttering will likely disappear.
That still doesn't improve: # of objects in the world, density of objects, mesh detail, shader quality, shadows.
descender wrote on Feb 12, 2013, 17:21:
You absolutely can tweak the graphics for better draw distance, more color/saturation, higher resolution textures, less detail fade... so don't tell me "you can't" when the rest of the world around you can and does.
descender wrote on Feb 12, 2013, 16:31:
Can I sell you a boat that isn't leaking "quite so much"?
As I said, you can tweak FO3/NV to look almost exactly like Skyrim.
You are having a stuttering problem because FO3/NV were not released with exe files that can actually use most of your hardware. Go run them with the 4GB LAA exe files that Skyrim shipped with and your stuttering will likely disappear.
dj LiTh wrote on Feb 12, 2013, 16:44:
I dont care where it is as long as they dont use the NV engine or the gamebyro engine.
descender wrote on Feb 12, 2013, 16:41:Fallout 3 nor New Vegas had the creature levelling system where it kept everything around your level.
Do this, start a new game in New Vegas. Now travel the road north towards New Vegas. Have fun trying to get by the Deathclaws.
As long as you don't get yourself surrounded (read: play wrong), this is fairly easy to do.
None of this changes the fact that once you are 2 hours into the game, you can now roam freely without even worrying about the deathclaws... and then the difficulty and challenge never ramps up. Am I the only one that finally went to finish the storyline and one shot the last guy in the Legion camp with a melee weapon?
There are no real "bosses" to speak of (even the default dragons in skyrim were a fairly lame attempt at them), and only the most basic of puzzles.
It almost ALWAYS comes down to needing to excessively mod these games to make them playable. There is a mod for Skyrim called Deadly Dragons, and another called Occupy Skyrim, go install them and you can see a glimpse of what kind of changes I would be hoping for.
Fallout 3 nor New Vegas had the creature levelling system where it kept everything around your level.
Do this, start a new game in New Vegas. Now travel the road north towards New Vegas. Have fun trying to get by the Deathclaws.
descender wrote on Feb 12, 2013, 15:34:
There is not a huge difference between the Skyrim engine and what they used for the Fallout games... just tweaks and updates. You can achieve similar results with their older games by simply editing the ini files.
descender wrote on Feb 12, 2013, 15:34:
That doesn't even touch on my biggest gripe (for every game in this vein since oblivion), which is their leveling/skills system. You can go everywhere and do everything in the game at level 5, without fear of where I am wandering... and the "challenge" never even remotely increases once in the next 100+ hours of gameplay... I just don't get it.