Something I never understood is why NPCs don't have immunities to certain weapon/ammo types. Give me a reason to carry an energy weapon, or an explosive weapon, or something that lights guys on fire...
There are some mods I would recommend if I remembered what they were... that increase the difficulty in better ways than what "very hard" does which (iirc) is a flat 1/6th damage going out and 6x damage coming in. Survival mods that make wandering out in the wastelands without the proper supplies an actual dangerous thing to do.
descender wrote on Feb 13, 2013, 13:53:
Sure, it's not easy... I guess I was using HYPERBOLE on the internet... I know... weird.
... but it shouldn't even be possible! Once you cross that line of "well, i've killed the hardest thing there is" these games fall apart quickly.
Let's keep in mind we are talking about 1 single mob type in a relatively small area in a game with a few hundred square miles of explorable world.
descender wrote on Feb 13, 2013, 17:48:
Creston, 2 seconds of google search reveals a pile of videos of people killing Lanius in 3-4 headshots with rifles, and toying with him with Melee using Super Slam. All on "very hard".
It's not trolling, you guys just built horrible characters apparently.
Jerykk wrote on Feb 12, 2013, 23:40:
And I believe Lanius took 11 headshots with an Antimaterial rifle before dying.
avianflu wrote on Feb 13, 2013, 12:03:
Really agree -- the weakest part of an otherwise great game was LV itself. The "city" area was small and underwhelming. There was nothing city-like about it. Hopefully the devs realize this?
I played on Very Hard... You shoot deathclaws in the legs, when you cripple them then they can't leap attack you... then they can't surround you.
Lobster wrote on Feb 12, 2013, 14:23:
Ugh. I loved everything about Fallout: New Vegas EXCEPT for New Vegas.
None of this changes the fact that once you are 2 hours into the game, you can now roam freely without even worrying about the deathclaws... and then the difficulty and challenge never ramps up. Am I the only one that finally went to finish the storyline and one shot the last guy in the Legion camp with a melee weapon?
Crustacean Soup wrote on Feb 12, 2013, 16:26:descender wrote on Feb 12, 2013, 15:34:
There is not a huge difference between the Skyrim engine and what they used for the Fallout games... just tweaks and updates. You can achieve similar results with their older games by simply editing the ini files.
Playing New Vegas right now. It runs noticeably worse than Skyrim (with constant stuttering as it loads in new areas/objects) despite looking much worse and having much more barren environments. New Vegas and Fallout 3 were also far less stable for me than Skyrim is; I can count the number of Skyrim crashes I've encountered on one hand, while New Vegas usually crashes at least once every time I play it.
descender wrote on Feb 12, 2013, 15:34:
That doesn't even touch on my biggest gripe (for every game in this vein since oblivion), which is their leveling/skills system. You can go everywhere and do everything in the game at level 5, without fear of where I am wandering... and the "challenge" never even remotely increases once in the next 100+ hours of gameplay... I just don't get it.
Orphic Resonance wrote on Feb 12, 2013, 12:10:
id be interested in a far-future Fallout setting.. where people are only a few decades away from being nationalized, etc - like a mostly restored wasteland, with unexplored weirdness just under the surface
i like that sort of combo ancient/futuristic type settings.. kinda like that anime "Alexander" or some of the Final Fantasy stuff (in theory)
i think it could be cool to see the post-apoc wasteland type setting where it is post-post-post-apoc
jacobvandy wrote on Feb 12, 2013, 19:03:
C'mon, Professor, you know better. If it were up to Obsidian, guaranteed they'd make it PC exclusive.