Diablo III Dueling Now Called Brawling

The Diablo III Forums have word that the upcoming preliminary PvP support in Diablo III has been renamed from Dueling to Brawling, to more accurately reflect the lack of meaningful outcome that a duel implies. Here's on this change in the upcoming version 1.07 patch for the action/RPG:
After reviewing feedback from the PTR, we've decided to rename dueling to brawling—a title we feel is much more fitting for the system. Rather than wait to announce this in the official patch notes, we wanted to let players know ahead of time, in part to reduce confusion and in part to explain the reasons behind the change.

While the system we designed for 1.0.7 was developed in order to give players a fun way to beat each other up in Diablo III, we've come to realize that "dueling" wasn’t the best name for it. Sure, it allows players to pummel, stomp, immolate, and hex fellow Nephalem (over and over again, if they so choose), but it's not a traditional one-on-one duel. It’s something much more wild and open-ended, where you can engage in 3-person and even 4-person free-for-all skirmishes with few restrictions. The system is all about letting players fight for the sake of fighting—you don’t need to worry about objectives, rewards, or scoring, and that’s exactly what we love about it. But again, that’s not really dueling; it’s brawling!

There's a lot of power in a name, and we think that the idea of a brawl more accurately describes the system we created. Heck, the NPC we added is even called Nek the Brawler, so we feel this re-branding must have been foretold in one of Deckard Cain’s prophecies. :)

This change will be reflected in the patch notes, as well as in all related game text fields once 1.0.7 ships. We’ve no further changes planned for brawling at this time, but we’re excited to see what kind of havoc players will wreak in the Scorched Chapel once the patch is released.
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Re: Out of the Blue
Feb 9, 2013, 11:20
15.
Re: Out of the Blue Feb 9, 2013, 11:20
Feb 9, 2013, 11:20
 
Rigs wrote on Feb 9, 2013, 09:46:
Are there any big-budget 'Triple-A' titles anymore that actually haven't been effected by the apparent SUCK permeating the industry lately? Seriously, WTF has happened to all the good games/franchises in the last two years? NONE of them can seem to pull off anything equal to what they did previous, much less EXCEED it! Are we supposed to put all our hopes with 8-bit-wannabe indie titles to gives us a quality experience now?

Fresh blood. A lot of the up and coming designers were raised on different kinds of games than us and that shows in the final result when they try to remake old franchises. There's also a focus on financial results before creative quality, games are being drawn up as business models instead of entertainment.

I don't think it's all bad though, we've seen a lot of great games over the past three years too. I think the perception is skewed because many old games are being rebooted and people feel pretty strongly about that when they fuck up.
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