Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced

SEGA announces a Season Pass program for Aliens: Colonial Marines, the first-person shooter from Gearbox Software that's due next week, saying this will offer four upcoming DLC packs for almost 40 percent less than the cost of purchasing them individually. The announcement also includes word on the first DLC release, confirming yesterday's report that this is called Bug Hunt, and is due in March. Here's word:
SAN FRANCISCO & LONDON (February 8, 2013) - SEGA® of America, Inc., SEGA® Europe Ltd., Gearbox Software and Twentieth Century Fox Consumer Products announced today a Season Pass promotional program for their highly anticipated release of Aliens™: Colonial Marines on February 12, 2013 worldwide.

Customers who purchase the Season Pass at participating retailers online or in store will receive all four upcoming pieces of downloadable content, which will feature new campaign as well as multiplayer content, for PlayStation®Network, Xbox LIVE® and STEAM for $29.99/£19.99/€29.99/$29.99/2400 Microsoft Points. The Season Pass will give gamers access to all four upcoming packs of DLC, as they become available, at almost 40% savings over the individual purchase of the content.* SEGA, Gearbox Software and Twentieth Century Fox Consumer Products are set to announce further details on the content and release dates of the downloadable content soon. Additionally, the companies announced the game’s first post-launch downloadable content. Scheduled for March 2013, Aliens: Colonial Marines’ first additional content pack, “Bug Hunt” will throw players into an all-new multiplayer mode where they have to take on waves of increasingly difficult enemies in three brand new maps based on environments from the ALIENS film.

Aliens: Colonial Marines will bring new levels of bone-chilling suspense and adrenaline-filled action to the renowned franchise, as the authentic addition to the ALIENS franchise canon. The game’s stunning visuals and adrenaline pumping action will deliver a breathtakingly immersive four-player drop-in drop-out cooperative campaign and expansive competitive multiplayer with four different modes (Escape, Survivor, Team Deathmatch and Extermination). Providing an innovative, asymmetrical competitive multiplayer experience, Aliens: Colonial Marines lets players fight in first person as the ultimate badasses – the United States Colonial Marines - or in third person as the universe’s deadliest killers – the Xenomorphs. Plunging into familiar and new environments from the iconic film franchise, players will have to fight the fear and face the true horrors of the ALIENS universe.

Aliens: Colonial Marines will be available in stores across the globe on February 12, 2013 on PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC. A release date for the announced Wii U™ version will be revealed at a later time.
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78 Replies. 4 pages. Viewing page 1.
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78.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 14, 2013, 20:28
78.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 14, 2013, 20:28
Feb 14, 2013, 20:28
 
Redmask wrote on Feb 11, 2013, 07:30:
Hilarious image from the games sewer section, I ripped it out of a youtube video. Zombie Aliens in an obligatory Sewer level. I don't even know what to say.

http://s7.postimage.org/flptukx9l/1360578977973.gif

What's the link for that Youtube video?
Avatar 571
77.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 12, 2013, 09:14
77.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 12, 2013, 09:14
Feb 12, 2013, 09:14
 
Verno wrote on Feb 12, 2013, 08:28:
Holy shit the reviews are just savaging this.


4.5 on GameSpot and IGN.

And Ars says that the pre-rendered cut scenes seem like they're from an older version of the game, meaning they look worse, not better than, the game itself.
I'm still thinking this is a game that had production either stop or mostly slow down for years, then resumed right where it left off, but with limited resources, so that they just polished what was now a 5 year old turd rather than start anew. Right down to reusing the cut scenes they'd made previously.
76.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 12, 2013, 08:57
nin
76.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 12, 2013, 08:57
Feb 12, 2013, 08:57
nin
 
vrok wrote on Feb 12, 2013, 07:19:
I laugh in the face of anyone who bought this, or thought that it would be any good at all, despite all the countless warning signs. Just hilarious.

Going to be my entertainment for the day. I can't wait to see people screaming on the steam boards.

75.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 12, 2013, 08:28
75.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 12, 2013, 08:28
Feb 12, 2013, 08:28
 
Holy shit the reviews are just savaging this.
Avatar 51617
74.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 12, 2013, 07:19
74.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 12, 2013, 07:19
Feb 12, 2013, 07:19
 
I laugh in the face of anyone who bought this, or thought that it would be any good at all, despite all the countless warning signs. Just hilarious.

This comment was edited on Feb 12, 2013, 07:29.
Avatar 54711
73.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 11, 2013, 08:09
73.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 11, 2013, 08:09
Feb 11, 2013, 08:09
 
DangerDog wrote on Feb 9, 2013, 14:25:
Jerykk wrote on Feb 9, 2013, 03:33:
There's usually enough information to judge a game before it comes out. Previews, walkthroughs, interviews, screenshots, trailers, videos, etc. Pay enough attention and you can make accurate predictions about any game.

That aside, the game is inherently flawed already because it's recycling the same game that's been made several times already. Alien Trilogy, AVP Jaguar, AVP PC, AVP2, AVP 2010... the Marine experience is the same in every one. To make yet another game like that is just dumb. If you're going to make an Aliens game, you need to do something new and interesting with the license.

Pretty sure none of those games listed had four player co-op, they're also all pretty outdated. Some of them I enjoyed even though they were "recycled" from the previous games. AVP 1 and 2. They did get some of the original cast involved this time, for a fan of Aliens that's pretty big. Not sure why the obsidian alien game was canceled, perhaps it just didn't come across that well for consoles. I would have bought it too.

Tech demos like Crysis 3 er I mean games has us all pretty spoiled with knowing what's capable graphics wise. Just too bad that we can't have a blending of the two into one game.


This marine experience doesn't look like the original AvPs.
AvP was somewhat open ended, still linear but you could wander quite a bit, and it was just you. Quite, desolate, lonesome.

This doesn't seem that way. To its detriment.
72.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 11, 2013, 07:30
72.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 11, 2013, 07:30
Feb 11, 2013, 07:30
 
Hilarious image from the games sewer section, I ripped it out of a youtube video. Zombie Aliens in an obligatory Sewer level. I don't even know what to say.

http://s7.postimage.org/flptukx9l/1360578977973.gif
Avatar 57682
71.
 
ya know what we really need???
Feb 9, 2013, 20:03
71.
ya know what we really need??? Feb 9, 2013, 20:03
Feb 9, 2013, 20:03
 
For the PC version....

We need some truly talented Unreal 3 Engine Modders to reskin the game for PC, with Higher Rez textures.. and hopefully they can hack in a proper 1st person Alien pov. Mp might then be saveable somewhat.
70.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 9, 2013, 19:45
70.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 19:45
Feb 9, 2013, 19:45
 
I know. I've been working on converting several of the more challenging singleplayer episodes for proper online coop. Here's an example from my mod.
Avatar 15920
69.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 9, 2013, 18:15
69.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 18:15
Feb 9, 2013, 18:15
 
Mad Max RW wrote on Feb 9, 2013, 15:55:
DangerDog wrote on Feb 9, 2013, 14:25:

Pretty sure none of those games listed had four player co-op, they're also all pretty outdated.

AvP1 has 8 player coop. And if you copied the singleplayer maps to the custom map folder you can play the entire campaign with other players (although it was limited to fighting versus aliens.

It wasn’t exactly as easy as just coping over the maps. There were a lot of limitations on those maps. Doors and locks would not work. The maps had to be edited to make a lot of things work correctly. I should know, I’m the one who released the modified coop maps with around 500 Aliens per map.

Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
68.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 9, 2013, 15:55
68.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 15:55
Feb 9, 2013, 15:55
 
DangerDog wrote on Feb 9, 2013, 14:25:

Pretty sure none of those games listed had four player co-op, they're also all pretty outdated.

AvP1 has 8 player coop. And if you copied the singleplayer maps to the custom map folder you can play the entire campaign with other players (although it was limited to fighting versus aliens.
Avatar 15920
67.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 9, 2013, 14:25
67.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 14:25
Feb 9, 2013, 14:25
 
Jerykk wrote on Feb 9, 2013, 03:33:
There's usually enough information to judge a game before it comes out. Previews, walkthroughs, interviews, screenshots, trailers, videos, etc. Pay enough attention and you can make accurate predictions about any game.

That aside, the game is inherently flawed already because it's recycling the same game that's been made several times already. Alien Trilogy, AVP Jaguar, AVP PC, AVP2, AVP 2010... the Marine experience is the same in every one. To make yet another game like that is just dumb. If you're going to make an Aliens game, you need to do something new and interesting with the license.

Pretty sure none of those games listed had four player co-op, they're also all pretty outdated. Some of them I enjoyed even though they were "recycled" from the previous games. AVP 1 and 2. They did get some of the original cast involved this time, for a fan of Aliens that's pretty big. Not sure why the obsidian alien game was canceled, perhaps it just didn't come across that well for consoles. I would have bought it too.

Tech demos like Crysis 3 er I mean games has us all pretty spoiled with knowing what's capable graphics wise. Just too bad that we can't have a blending of the two into one game.

Avatar 6174
66.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 9, 2013, 13:06
nin
66.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 13:06
Feb 9, 2013, 13:06
nin
 
Fantaz wrote on Feb 9, 2013, 05:09:
Yepp, I knew Gearbox would screw up the license the moment SEGA announced it... the Obsidian RPG would've probably been a better game. That was even "finished" already nearly 3 years ago!



Outside of BL2, gearbox has never really wowed me, but I doubt Sega's hands are clean in this, either. They also had their hands in the last AvP...

65.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 9, 2013, 07:18
65.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 07:18
Feb 9, 2013, 07:18
 
Jerykk wrote on Feb 9, 2013, 03:33:
That aside, the game is inherently flawed already because it's recycling the same game that's been made several times already. Alien Trilogy, AVP Jaguar, AVP PC, AVP2, AVP 2010... the Marine experience is the same in every one. To make yet another game like that is just dumb. If you're going to make an Aliens game, you need to do something new and interesting with the license.

That and easier, slower, and more reliant on scripting. If you go backwards in the series you'll find the gameplay becomes harder, faster, and more random.
Avatar 15920
64.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 9, 2013, 05:09
64.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 05:09
Feb 9, 2013, 05:09
 
Jerykk wrote on Feb 9, 2013, 03:33:
There's usually enough information to judge a game before it comes out. Previews, walkthroughs, interviews, screenshots, trailers, videos, etc. Pay enough attention and you can make accurate predictions about any game.

That aside, the game is inherently flawed already because it's recycling the same game that's been made several times already. Alien Trilogy, AVP Jaguar, AVP PC, AVP2, AVP 2010... the Marine experience is the same in every one. To make yet another game like that is just dumb. If you're going to make an Aliens game, you need to do something new and interesting with the license.

Yepp, I knew Gearbox would screw up the license the moment SEGA announced it... the Obsidian RPG would've probably been a better game. That was even "finished" already nearly 3 years ago!


Avatar 571
63.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 9, 2013, 03:33
63.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 9, 2013, 03:33
Feb 9, 2013, 03:33
 
There's usually enough information to judge a game before it comes out. Previews, walkthroughs, interviews, screenshots, trailers, videos, etc. Pay enough attention and you can make accurate predictions about any game.

That aside, the game is inherently flawed already because it's recycling the same game that's been made several times already. Alien Trilogy, AVP Jaguar, AVP PC, AVP2, AVP 2010... the Marine experience is the same in every one. To make yet another game like that is just dumb. If you're going to make an Aliens game, you need to do something new and interesting with the license.
Avatar 20715
62.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 8, 2013, 22:57
62.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 8, 2013, 22:57
Feb 8, 2013, 22:57
 
This game's garbage. There are walkthrough videos already up on Youtube, and I gotta be honest, it's far from good.

Granted, they're not of the pc version yet, so the poor cunts can't aim straight and shit, but my god is it bad.

If it didn't have Aliens in it, nobody would ever touch this steaming pile of shit. Based on what I've seen, I'd say we're looking at an average metacritic rating of anywhere between 50-65.

If you're not a fan of the franchise, move on, there's nothing to see here. If you are (like me), it's a case of same old, same old. Once again, we have to suffer this kind of crap, because it's got the name attached.

I want to support this franchise, I really do. Aliens and Predator are both absolutely astonishing movies. But even I'm running out of fucking patience here, and if I hadn't scored the collector's edition on a sweet trade-in deal at EB, I'd cancel my pre-order and buy something else with my credit.

And that's saying something.
61.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 8, 2013, 22:55
nin
61.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 8, 2013, 22:55
Feb 8, 2013, 22:55
nin
 
I was able to snag the bluray collection pretty cheap on amazon a while back.


It's gotten as low as $20, which is just an insane deal.

60.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 8, 2013, 22:43
60.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 8, 2013, 22:43
Feb 8, 2013, 22:43
 
PHJF wrote on Feb 8, 2013, 20:17:
nin wrote on Feb 8, 2013, 19:21:
I'm just going to crank up Aliens on blu tonight.


I have the fuckin quadrilogy box set with like 5000 discs on DVD so I can't really justify a move to BRD...

I was able to snag the bluray collection pretty cheap on amazon a while back. Loved the extra features, such as on screen info it gives you while watching, which can be turned off of course.

Also if you have the collection I suggest you watch the Alien 3 documentary, really gave me more appreciation for it and Fincher. Although I never had the hate for it that most people do.

This comment was edited on Feb 8, 2013, 22:52.
Avatar 14675
59.
 
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced
Feb 8, 2013, 21:16
59.
Re: Aliens: Colonial Marines Season Pass and Bug Hunt DLC Announced Feb 8, 2013, 21:16
Feb 8, 2013, 21:16
 
I'll say that, after all the years I've spent gaming, I can pretty well tell when I'll like something or not.

I can also tell when my not liking something is simply the product of it being a different genre than I like(like point and click adventure games) vs. it being simply a game designed in a way that turns me off.

There are games that will cause a large portion of Bluesers to be split down the middle. Then there are games which a lot of folks will say aren't worth it. Those games will still find people who like them. And some people will literally play anything in a given genre and say it is great.

In terms of pre-judging a game, it is absolutely sometimes valid to form an opinion based on what is presented by the developers. Especially when they tout certain features as major selling points that you greatly dislike. If a developer makes a game and sells it based on including QTEs as often as possible, for instance, than you can pretty much bet I'll hate the hell out of it. And nothing you can say will make me say it's going to be a great game.
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