Commander Keen Successor Kickstarter

A new Kickstarter Campaign from Tom Hall's Pieces of Fun is attempting to raise $400K to develop Worlds of Wander, a planned as a program to allow gamers to create their own platform games. Word is this is to include Secret Spaceship Club, a game called a "spiritual successor" to Commander Keen, the platformer Hall designed in the dawning days of id Software. Interestingly, this project seems to be separate from Loot Drop, the studio Hall co-founded with John Romero, and was the brand on the Tom Hall/Brenda Brathwaite Kickstarter that was cancelled due to lack of interest. Here's word on this project:
Commander Keen’s creator, industry veteran Tom Hall, is announcing his return to fun, funny sci-fi platforming, and he wants to bring you ALL with him! Not just to play but to CREATE A GAME EASILY yourself! WORLDS OF WANDER is a PLATFORM GAME CREATION TOOL that lets you build and share levels, worlds, and whole game experiences with other players. But making a game can be daunting, so it starts with a COMPLETE GAME for you to mess with -- the spiritual successor to Commander Keen -- SECRET SPACESHIP CLUB!

Tom is making SECRET SPACESHIP CLUB with this tool and then giving you the game to play, AND all the data to play with! This game will return to the quirky, funny, clever Tom Hall universe in style, and give you lots of concrete, useful data to start with. It's easy to make a game when you start with one! You never leave the game environment -- the editor is built in! Start in easy mode and just mess with something already made for you. It’s that simple!
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24.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 14:05
24.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 14:05
Feb 5, 2013, 14:05
 
Creston wrote on Feb 5, 2013, 13:20:
Where exactly is the "oh cool" factor of Commander Keen
it's Commander Keen! The PC's Mario.
23.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 13:20
23.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 13:20
Feb 5, 2013, 13:20
 
.net_Drifter wrote on Feb 5, 2013, 02:56:
Creston wrote on Feb 4, 2013, 21:15:
I can just see Tom sitting there, going "Goddammit, I've GOT to get in on this sweet nostalgia money! What other games have I done that I can bring out? COMMANDER KEEN!"

When this one fails, maybe he'll finally realize he needs to kickstart a sequel to Anachronox.

Creston

As much as I'd love to get a sequel to Anachronox . . . I doubt a Kickstarter would be successful. No one really seemed to care about it, beyond the hardcore fans of the game.
That being said, if he does kickstart an Anachronox sequel, my money's ready.

I imagine he'll get more of a response to Anachronox than he will to Commander Keen. Where exactly is the "oh cool" factor of Commander Keen, other than "it was id's first game!"

But Tom will keep flailing, I'm sure.

Creston
Avatar 15604
22.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 05:53
22.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 05:53
Feb 5, 2013, 05:53
 
MoonSpook wrote on Feb 5, 2013, 05:39:
Quinn wrote on Feb 5, 2013, 05:20:
Yeahhh

It's like the guy reads Bluesnews! It's exactly what I was wishing in
this thread!

Next up: Another World!

There has been an Another World remake already - whether it's what you're looking for is another matter.

Ah yeah... that. Wholly underwhelming. It took me ages to search what had improved. I never found it.

No, I'm not looking for that cheap excuse of a remake
21.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 05:39
21.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 05:39
Feb 5, 2013, 05:39
 
Quinn wrote on Feb 5, 2013, 05:20:
Yeahhh

It's like the guy reads Bluesnews! It's exactly what I was wishing in
this thread!

Next up: Another World!

There has been an Another World remake already - whether it's what you're looking for is another matter.
20.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 05:20
20.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 05:20
Feb 5, 2013, 05:20
 
Yeahhh

It's like the guy reads Bluesnews! It's exactly what I was wishing in
this thread!

Next up: Another World!
19.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 03:18
19.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 03:18
Feb 5, 2013, 03:18
 
Man I had tons of fun with CK back in the day. I remember thinking how cool my spanking new Nintendo was and how Mario Bros kicked ass, then a school friend invited me over to his house to show me his brand new x86 COMPUTER, not sure which x86 it was this was 1990 or 91 I think, and I got my first look at Commander Keen. I think we played till our eyes bled on that first sleepover and Im pretty sure that was the very first time that I thought that Computers > Consoles
I have a nifty blue line!
Avatar 46994
18.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 02:56
18.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 02:56
Feb 5, 2013, 02:56
 
Creston wrote on Feb 4, 2013, 21:15:
I can just see Tom sitting there, going "Goddammit, I've GOT to get in on this sweet nostalgia money! What other games have I done that I can bring out? COMMANDER KEEN!"

When this one fails, maybe he'll finally realize he needs to kickstart a sequel to Anachronox.

Creston

As much as I'd love to get a sequel to Anachronox . . . I doubt a Kickstarter would be successful. No one really seemed to care about it, beyond the hardcore fans of the game.
That being said, if he does kickstart an Anachronox sequel, my money's ready.
17.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 00:20
17.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 00:20
Feb 5, 2013, 00:20
 
YES!

<3 Keen.
16.
 
Re: Commander Keen Successor Kickstarter
Feb 5, 2013, 00:15
16.
Re: Commander Keen Successor Kickstarter Feb 5, 2013, 00:15
Feb 5, 2013, 00:15
 
NKD wrote on Feb 4, 2013, 23:54:
Shut up and take my money.

Ditto! Thumbsup
Avatar 13530
15.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 23:54
NKD
15.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 23:54
Feb 4, 2013, 23:54
NKD
 
Shut up and take my money.
Do you have a single fact to back that up?
Avatar 43041
14.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 23:04
14.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 23:04
Feb 4, 2013, 23:04
 
Talk about a nostalgia trip today. Commander Keen kickstarter, stumbled across an old 286 in my jobs office basement that looks damn near mint condition. I might have to fire up DOSBox for a bit.
Avatar 57352
13.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 23:00
13.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 23:00
Feb 4, 2013, 23:00
 
Creston wrote on Feb 4, 2013, 21:15:
I can just see Tom sitting there, going "Goddammit, I've GOT to get in on this sweet nostalgia money! What other games have I done that I can bring out? COMMANDER KEEN!"

When this one fails, maybe he'll finally realize he needs to kickstart a sequel to Anachronox.

Creston
He has been wanting to do Keen FOREVER. If you knew anything. id software never gave up the rights, which is strange because they never did anything with it and never will.
12.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 22:33
Dev
12.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 22:33
Feb 4, 2013, 22:33
Dev
 
Good ole commander Keen. I had a lot of fun with those games, I even ended up buying the full versions of them after enjoying the shareware (and again when they came out on steam).

$400k for a platformer seems a little steep though, as does the cost of $30 to get the game.
(yes I know he's including the platform creator, but aren't there platform game creators out there already?)

Edit: If anyone does want to play them on steam, its only $5 for the pack of 5 commander keen games:
http://store.steampowered.com/app/9180
11.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 22:22
11.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 22:22
Feb 4, 2013, 22:22
 
Orogogus wrote on Feb 4, 2013, 21:45:
You're still off the deep end. The type of game is platformer. The controls are platformer controls. The audience is people who play platformers. The iPad has about as much influence on a platformer as it does on tic-tac-toe. Might as well stop using web browsers since they run on tablets, too.

A touch screen is far from being as precise and responsive as buttons. The audience is gamers, but also random people who own an ipad. On ipads, you want simple and fast games that you can play mostly on the go.

It's possible that it's not like that for this game, but that's my experience so far with this platform and that's what it looks like from the kickstarter information.

Good controls, the right platform and the right audience makes truly amazing and unique platformers like the Megaman Zeros on gba or the 2D castlevanias on nds for example.
Avatar 56211
10.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 22:21
Jivaro
 
10.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 22:21
Feb 4, 2013, 22:21
 Jivaro
 
but but but...you can't be HARDCORE and game on a tablet bro....



Avatar 55841
9.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 21:45
9.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:45
Feb 4, 2013, 21:45
 
ItBurn wrote on Feb 4, 2013, 21:35:
DrEvil wrote on Feb 4, 2013, 21:31:
ItBurn wrote on Feb 4, 2013, 21:25:
A generic platformer made for the lowest common denominator, the ipad. No thanks.

I do think that having an editor is cool. I would have liked that when I was a kid.

I don't know that working on an iPad has any bearing on "lowest common denominator". A 2D platformer isn't exactly demanding on hardware.

I wasn't talking about hardware. I was talking about controls, target audience and the types of games that make sense on a tablet. Three things that I don't want.

You're still off the deep end. The type of game is platformer. The controls are platformer controls. The audience is people who play platformers. The iPad has about as much influence on a platformer as it does on tic-tac-toe. Might as well stop using web browsers since they run on tablets, too.
8.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 21:35
8.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:35
Feb 4, 2013, 21:35
 
DrEvil wrote on Feb 4, 2013, 21:31:
ItBurn wrote on Feb 4, 2013, 21:25:
A generic platformer made for the lowest common denominator, the ipad. No thanks.

I do think that having an editor is cool. I would have liked that when I was a kid.

I don't know that working on an iPad has any bearing on "lowest common denominator". A 2D platformer isn't exactly demanding on hardware.

I wasn't talking about hardware. I was talking about controls, target audience and the types of games that make sense on a tablet. Three things that I don't want.
Avatar 56211
7.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 21:32
7.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:32
Feb 4, 2013, 21:32
 
Sort of interested, but can't decide. Platformers are sort of a dime a dozen and I've already seen ones that have editors. I think I need more spicy to bite off on this one.
Avatar 18037
6.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 21:31
6.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:31
Feb 4, 2013, 21:31
 
ItBurn wrote on Feb 4, 2013, 21:25:
A generic platformer made for the lowest common denominator, the ipad. No thanks.

I do think that having an editor is cool. I would have liked that when I was a kid.

I don't know that working on an iPad has any bearing on "lowest common denominator". A 2D platformer isn't exactly demanding on hardware.
5.
 
Re: Commander Keen Successor Kickstarter
Feb 4, 2013, 21:25
5.
Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:25
Feb 4, 2013, 21:25
 
A generic platformer made for the lowest common denominator, the ipad. No thanks.

I do think that having an editor is cool. I would have liked that when I was a kid.
Avatar 56211
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