CD Projekt RED's REDengine3 Details - The Witcher 3 Image?

CD Projekt RED offers new details on REDengine3, the latest installment of their game engine which will power Cyberpunk 2077 and another unnamed project (presumably the one they will announce on February 5th). They supply a screenshot of a non science-fiction environment (The Witcher 3?), and here's a bit on the new engine:
The REDengine 3 tech is tailor-made to create non-linear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game-world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen-ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body-animation systems implemented in REDengine 3 offer realistic expression of emotions, movie-quality scenes and character interactions.

The technology uses high-dynamic-range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high-performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.
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Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image?
Feb 4, 2013, 05:42
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Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image? Feb 4, 2013, 05:42
Feb 4, 2013, 05:42
 
I remember playing the first inside area like it was yesterday. The one with the balloons floating outside. I remember looking at the shadows up close, noticing an green hue in them.. I think it had somehow to do with the overal horrible texture resolution. I dunno.

I also remember the constant, immersion breaking horror of terrible, low-res textures. You walk past what seems to be a damaged couch, but the textures are so horribly bad.. your brain just doesn't accept it as such immediately. Same goes for all the other objects, like chairs, posters, tables. The enemies stood out in unrealistic fashion, because they were the only ones with a tad better textures.

These flaws ripped me out of the immersion every single time. I was absolutely disgusted by it.

The patch did fix the pop-in textures but no, not entirely. Maybe I'm more susceptible to notice it than you.

Then there was this area in and around a train station or something? In the shells of a city. I almost physically felt the punches of the horrific ugliness of the textures -- everywhere! I remember standing at a spot that looked beautiful in a pre-release screenshot, but looked so.. so bland and horrible for real.

Ugh. Just so horrible low res. Pretty textures in the distance, granted, but this was an FPS.
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Feb 1, 2013Feb 1 2013
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Feb 1, 2013Feb 1 2013
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Feb 4, 2013Feb 4 2013
Re: CD Projekt RED's REDengine3 Details - The Witcher 3 Image?