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Dead Space 3 Microtransactions & Game Modes Detailed

Destructoid has details from a new update on the PlayStation Store that reveals mictrotransaction names and prices for Dead Space 3, showing packs that range from $0.99 to $4.99 (and a $9.99 online pass to screw up used console game sales). Also, a new Dead Space 3 Dev Blog features an outline from executive producer Steve Papoutsis on various details about the imminent third installment in the shooter series, including game modes (thanks HARDOCP). Here's a bit:

What else can you choose to do? How about play DS3 in 4 unlockable game modes! Each mode is on-disc, and becomes available when you beat the game once. There’s New Game+, which lets you start a new game with all your upgrades and arsenal intact. There’s Classic Mode, which is for the DS1 veterans out there. It’s single-player only, uses “classic” aiming, and there’s no crafting – all weapons have to be built from blueprints, a la the original game. Another mode is Pure Survival Mode. If you like survival horror and resource management, this is the mode for you. Enemies ONLY drop resources, and there’s no ammo, health, or weapon parts to be found. You’ll have to choose what to craft every time you see a bench. Upgrade? Med Pack? Plasma Core? Think fast – there’s a Waster right around the corner! Finally, we have the aptly-named Hardcore Mode. Choose this mode, and you only get one life to live for the entire campaign. Make sure to wear a clean pair of boxers when you play…

4. Re: Dead Space 3 Microtransactions & Game Modes Detailed Jan 30, 2013, 01:04 Dr. D. Schreber
Agent.X7 wrote on Jan 30, 2013, 00:21:
Just means we sell used copies for $44.99 instead of $49.99. (Or Gamestop's $54.99. Never understood that. Costs more to buy a used copy and online pass than to just buy a new game.)

I'd wager Gamestop does that because they trust their customers to be so uninformed they don't realize it's cheaper to buy the game new, so they can squeeze out a few extra dollars on the used copy than if the price made sense. Considering their entitlement complex about making as much money as possible off of used sales, I'm sure it's also an intentional middle-finger to the industry telling them their attempt to devalue second-hand games is completely irrelevant.

Given how gamers tend to be some of the least informed consumers out there (witness the post you're responding to that couldn't figure out the online pass is for used copies despite the phrases "$9.99 online pass" and "used console game sales" being separated by a whole three words in Blue's write-up) it probably works with little trouble.
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