Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

Evening Q&As

18. Re: Evening Q&As Jan 29, 2013, 17:22 panbient
Jerykk wrote on Jan 29, 2013, 12:31:
I hear this a lot but it's not really as bad as people seem to think. Firstly, compatibility testing is typically outsourced to professional testing groups. This is done a few times throughout development. It's not like the devs are constantly testing every possible hardware combination in existence.

Secondly, console games have to go through certification, which is just as much hassle as ensuring compatibility on a wide range of PC hardware.If EA wants Dead Space to sell more PC units, they need to put effort into the ports. It's that simple.

QA might not be 'that' bad but it's not 'that' simple either. Every build you send to a testing firm for compatibility testing costs both time and money. Deadlines for launch? Better hope that build is super solid.

Assuming console certification is just a much hassle as pc hardware combinations is folly to me. A developer would have a list of the criteria the console manufacturer is going to test against and their expectations for each point of contention. If a developer is having hassles getting certified it's likely because they're trying to slip sub-par work to the marketplace, not because this PS3 has a different sound chip than that PS3.

While I agree with your final line in theory, the reality is EA wants to launch all platforms on the same day. I don't think they care -at all- to sell more PC units than any console, they just want to be able to offer the product to as many platforms as possible as quickly as possible. Quite frankly the PC market is not nearly as substantial as its proponents like to claim (and I do prefer gaming on my pc too), but the numbers don't lie, look at Dead Space 2's sales - 1.3 million on the 360, 1.23 million on PS3, and 260 000 on PC. source -

If you don't like it, Tumbler said it best - vote with your wallet.

@Verno - look at the numbers, a $20 increase on the title for a premium pc version with bells and whistles wouldn't amount to squat. If you want the developers to cater to the pc crowd, then the pc market need to generate 5 times more sales, or increase the price by 5 fold. Don't know about you, but I certainly would not pay $250 for a pc game just so I can get smoother mouse and keyboard support and higher rez textures.
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Jan 29, 00:10 Re: Evening Q&As Cutter
  2. Jan 29, 00:15 Re: Evening Q&As Orogogus
  3. Jan 29, 00:58  Re: Evening Q&As mag
  4. Jan 29, 02:05   Re: Evening Q&As Jerykk
  5. Jan 29, 03:30    Re: Evening Q&As Orogogus
  7. Jan 29, 04:24     Re: Evening Q&As Jerykk
  6. Jan 29, 03:48 Re: Evening Q&As DangerDog
  8. Jan 29, 04:56  Re: Evening Q&As Kajetan
  9. Jan 29, 06:59   Re: Evening Q&As Overon
  10. Jan 29, 07:01  Re: Evening Q&As panbient
  15. Jan 29, 12:31   Re: Evening Q&As Jerykk
>> 18. Jan 29, 17:22    Re: Evening Q&As panbient
  19. Jan 30, 00:18     Re: Evening Q&As Jerykk
  16. Jan 29, 13:29   Re: Evening Q&As Tumbler
  11. Jan 29, 08:35 Re: Evening Q&As gray
  13. Jan 29, 10:26  Re: Evening Q&As Orogogus
  12. Jan 29, 08:55 Re: Evening Q&As Verno
  14. Jan 29, 11:42 Re: Evening Q&As Creston
  17. Jan 29, 13:46 Re: Evening Q&As Verno


Blue's News logo