BioShock Infinite PC Q&A

The Irrational Games Website now features a Q&A on the recently revealed specs for the PC edition of BioShock Infinite, their upcoming first-person shooter sequel. There are a few answers covering Steam support, saying that Steam is required, Steam's standard DRM will be used, and boxed copies will include Steam keys. They also say the game will have full widescreen support and will be able to play at the maximum framerate supported by your system, and discuss OS support, saying it will be Window 8 "compatible" and not "certified," and that there will be no Windows XP support.
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Re: BioShock Infinite PC Q&A
Jan 27, 2013, 21:16
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Re: BioShock Infinite PC Q&A Jan 27, 2013, 21:16
Jan 27, 2013, 21:16
 
ViRGE wrote on Jan 27, 2013, 16:23:
DangerDog wrote on Jan 27, 2013, 16:19:
Q: What are your plans for widescreen in BioShock Infinite?

Chris Kline: We’ve done a lot of work for BioShock Infinite to support a wide range of display setups and resolutions, so I’m confident you’ll have a great full-screen play experience when it is released.

more 65 degree FOV I'm guessing, someone will probably release a tool to set it higher but why can't they just add this to games ported to the PC.
Because 65 degrees is intentional? I don't know why everyone assumes it's a technical limitation when it's sometimes done for artistic reasons.

FOV is never artistic, it is a biological necessity to have it adaptable as we have no doubt mentioned nearly 560000 times by now.

Even on console people sit closer or further away from a screen of size X, and size and distance decide what fov is REQUIRED. A locked FOV is like you would put a magnifying glass in front of you head and leave it there forever.. that's not how human eyes work (or can work)
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  Re: BioShock Infinite PC Q&A
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