An article on FX Guide from last month discusses some of the technical wizardry behind Assassin's Creed III, discussing how modern video games are now capable of rendering scenes in real time that Thanks Ant via would have been beyond Hollywood not too long ago. This focuses on rendering oceans, saying: "In feature films just a decade ago, rendering oceans was reason enough to seek an Oscar." The article starts as an overview, but as it progresses, it gets steadily more technical. Thanks Richard W.
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