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Elite: Dangerous Interview

An interview on PCGamesN hears from (David) Braben of Frontier (Developments) about Elite: Dangerous, the recently Kickstarted space simulation remake (thanks Polygon). This includes some details about the game, including a Sagan-esque billions and billions of stars:

The game will take place in a procedurally generated Milky Way hosting over 100 billion stars (including our own, and by extension, the planet Earth), each with anything up to one hundred bodies in them. A "truly giant galaxy of vast numbers" as Braben puts it.

Some other info-nugs the developer was happy to divulge: the game will begin some 50 years after Frontier: First Encounters, around the year 3300. And Thargoids, Elite's insectoid, warlike alien race, will definitely make their return (though in what capacity, Braben wouldn't reveal). In case you've forgotten what those bastards look like, here's one. If you're not legitimately terrified, congratulations, you are under the age of 30.

On a related note, Gamasutra offers a video from GDC 2011 where Braben discusses the development of the original Elite.

2. Re: Elite: Dangerous Interview Jan 10, 2013, 16:27 Creston
Optional Nickname! wrote on Jan 10, 2013, 12:58:
"Elite: Dangerous will have 100 billion star systems..."

"The very fact you can collaborate with other players makes a very big difference in the way it feels..."

Apparently, you can create a virtual galaxy and still have to deal with other people. What a virtual Universe....

You don't HAVE to deal with them. You can CHOOSE to deal with them.

The whole 100 billion stars thing is pointless. You'd never see them, nor would you ever see the end of the galaxy. I have no idea why he's so adamant about that particular feature.

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