Verno wrote on Jan 10, 2013, 10:05:
I tend to largely avoid [the BSN forums] these days, myself. Why? Because spending too much time there starts to make me feel negative—not just about the games we make, but about myself and life in general. That's not a good feeling to have. I'm sure there are folks there who would bristle at that comment, suggesting that all negative feedback is justifiable and that ignoring it is the equivalent of us sticking our heads in the sand. How will we ever improve unless we listen to their scolding and take our lumps like good little developers? That is, of course, ignoring the idea that we haven't already digested a mountain of feedback—both positive and negative—and there's really only so much of it you can take. Eventually you make decisions (informed by that feedback, though only in part- it can only ever be in part) and move on.
First of all, this clown lives on those forums so who is he kidding, everyone knows hes going to be there no matter what. He was a big part of ruining EAs marketing efforts for DA2 even, trumpeting ridiculous feature changes as revolutionary and trying to justify the shittier elements in the game. It's funny how when everyone was a sycophant tonguing his balls that he thought feedback was worthwhile but now that those people have turned into angry detractors it's time to move on with the "design" and ignore them.
DA2 gets a lot of crap, but there are people out there for whom the game really clicks. Lara Crigger and Karla over at Gamers With Jobs did a podcast on it. Each of them has done 3 playthroughs or something.
'I am' is reportedly the shortest sentence in the English language. Could it be that 'I do' is the longest sentence? - GC