He's not really been there anymore a lot, and I can kind of see what he's saying. It's gotta be tough when people slag your work, justified or not. (And I don't think the writing was really the problem with DA2. It wasn't stellar or anything, but also not what made the game kinda meh. There were some very well-written quests and NPCs in the game, and I actually really enjoyed the main Mages vs Templars storyline, plus the final reveal that (secret) it was the idol YOU found in the Deep Roads that caused Meredith to go insane.
YMMV I guess but I didn't really care for the writing, I've done a few lengthy DA2 plot/quest teardowns in the past so I'm not going to rehash it all but the writing in the game was very problematic. Many plot elements were at odds with things established in the first game which felt jarring. The whole first act practically put me to sleep and characterization wasn't exactly impressive either. The framing story didn't really make much sense and the game felt like a disjointed series of short stories as opposed to a cohesive experience. The mix of Whedonesque dialogue with traditional RPG banter just didn't work that well for me, I wish they would just abandon this style altogether.
As for the BSN, it's always been a cesspool IMHO and as much as they want to ignore it, a lot of that is due to the pandering elements in their games and how they have approached feedback. When you pander too much you risk making folks really pissed when you fuck up, that's why many devs/pubs have a hands off approach for dealing with the public in general.This comment was edited on Jan 10, 2013, 11:41.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder