Project SHIELD gives you the power to wirelessly access your GeForceĀ® GTX-powered computer from the comfort of your couch. Play your favorite PC games, including great titles from Steam, on a full-size game controller with ultra-low latency thanks to Project SHIELD's game-speed Wi-Fi and the fast performance of GeForce GTX 600 GPUs.
Dev wrote on Jan 7, 2013, 17:02:jdreyer wrote on Jan 7, 2013, 14:27:Those are barriers, but they aren't insurmountable. Valve could make a version that runs on arm. Devs could submit things that run on win, mac, linux, AND tegra/mobile, that would be fairly decent attraction to get more customers to steam. Or they could contract with nvidia to do a special integrated tegra chip on a card (hugely expensive I know, to get custom stuff like that, but valve could afford it if they really wanted to. I think it would be a waste though).Dev wrote on Jan 7, 2013, 14:13:
To me, the most interesting thing is the CPU/GPU. Could that be used on a potential steam box to have good gaming performance and cheap cost?
There's no version of Steam that runs on ARM procs, and there are no Steam games that run on ARM procs, either. I'm pretty sure any Steam box would stick with some form of Intel CPU coupled with an NVidia/AMD GPU.
Dev wrote on Jan 7, 2013, 17:02:jdreyer wrote on Jan 7, 2013, 14:27:Those are barriers, but they aren't insurmountable. Valve could make a version that runs on arm. Devs could submit things that run on win, mac, linux, AND tegra/mobile, that would be fairly decent attraction to get more customers to steam. Or they could contract with nvidia to do a special integrated tegra chip on a card (hugely expensive I know, to get custom stuff like that, but valve could afford it if they really wanted to. I think it would be a waste though).Dev wrote on Jan 7, 2013, 14:13:
To me, the most interesting thing is the CPU/GPU. Could that be used on a potential steam box to have good gaming performance and cheap cost?
There's no version of Steam that runs on ARM procs, and there are no Steam games that run on ARM procs, either. I'm pretty sure any Steam box would stick with some form of Intel CPU coupled with an NVidia/AMD GPU.
jdreyer wrote on Jan 7, 2013, 14:27:Those are barriers, but they aren't insurmountable. Valve could make a version that runs on arm. Devs could submit things that run on win, mac, linux, AND tegra/mobile, that would be fairly decent attraction to get more customers to steam. Or they could contract with nvidia to do a special integrated tegra chip on a card (hugely expensive I know, to get custom stuff like that, but valve could afford it if they really wanted to. I think it would be a waste though).Dev wrote on Jan 7, 2013, 14:13:
To me, the most interesting thing is the CPU/GPU. Could that be used on a potential steam box to have good gaming performance and cheap cost?
There's no version of Steam that runs on ARM procs, and there are no Steam games that run on ARM procs, either. I'm pretty sure any Steam box would stick with some form of Intel CPU coupled with an NVidia/AMD GPU.
Agent.X7 wrote on Jan 7, 2013, 14:38:
At no point while I am at home do I want to play a game with great graphics on a screen the size of my cell phone. Hell, I wish my Vita did video out to my TV.
Cutter wrote on Jan 7, 2013, 12:14:
Fat, awkward, heavy, latency issues, etc. Why would I play on a tiny screen when I don't have to? Why would I want a controller in the first place when I don't need one for 99.9% of games? How soon will it be incompatible with newer Nvidia stuff? Probably inside a week to force people in the upgrade cycle. No thanks!
Dev wrote on Jan 7, 2013, 14:13:
To me, the most interesting thing is the CPU/GPU. Could that be used on a potential steam box to have good gaming performance and cheap cost?
The Half Elf wrote on Jan 7, 2013, 13:13:
Wish they'd go with a 360 controller setup with the sticks. Worst problem I have with the PS3 controller is that 1) it's tiny 2) the sticks are just too damn close to each other.
jdreyer wrote on Jan 7, 2013, 13:18:
This is interesting. The Unreal Engine 3 has been ported to Android so we could see some decent games, but there aren't many games currently (Dungeon Defenders, Bad Day, Demon Score, and Wild Blood were all I could dredge up). The main problem here is that mobile developers aren't going to develop for the power of this hardware since it will limit potential sales if it won't run on a normal phone or tablet.
I understand why they went with Android (battery life and "free" O/S) but it would have been MORE interesting if they had gone with one of those ultra low power Intel CPU instead of an ARM. Then if they'd worked with MS to get a mobile version of Windows with DX9/11 graphics, there would be a HUGE stable of cheap pre existing game software to drive sales.