Gamasutra - The Burning of Star Wars: The Old Republic.
BioWare plainly went the wrong way with SWTOR. You don't have to go any further than the comments about how special and important subscribers are and how BioWare wants subscribers to feel special, even in the F2P environment. F2P is clearly just a demo; it's just that BioWare is changing the limit from "level cap 15" (the old trial, which also doesn't work) and instead applying every form of hindrance and impairment it can come up with, putting the Handicapper Generals to shame.
One has to question whether this makes any sense at all. The game was failing because people didn't want to pay for subscriptions. The choice was paying subscriptions or not playing at all, and people were choosing "not at all" over subs. How, then, does replacing "not at all" with "kneecapped" change things? How does that help net new subscribers, and how does that help keep existing subscribers?Eurogamer.net - Are the rich old men ruining Kickstarter?
None of this has sat well with me. Maybe these rich old men can't afford to fund the development of their dream projects out of their own pocket - I don't know - but if they can't convince publishers and actual investors to fund them then I think they have to look at themselves and ask why, not look to us. Not to pick on Peter Molyneux, but I can think of plenty of reasons why no publisher or investor would bankroll one of his games without any kind of creative control, which is what £250k's worth of your money is currently promising to do.
To be fair, at least you can log in today. Perhaps the worst thing about this situation, however, is that it is confusing people about what Kickstarter actually represents. When I look at the names of these grandee developers, and I think back not just on the games they have produced but also the things they have said about them before release, my first reaction as a potential backer isn't to lick my lips at the concept artwork and drink in the product pitch - it's to consult the Kickstarter Terms of Use to see what recourse I might have if I end up disappointed for one reason or another.
wtf_man wrote on Dec 16, 2012, 12:10:
1. Totally Different Studio (Zenimax Online Studios vs. Bethesda Game Studios), hence not the same people that enhanced the Gamebryo engine for the single player games.
2. Matt Frior came right out and said they only used the Hero Engine for Prototyping, and they aren't using it for the game: Why The Elder Scrolls Online Isn't Using HeroEngine
NewMaxx wrote on Dec 16, 2012, 08:48:
Considering what they did with Gamebryo (including with Skyrim, despite everybody believing that the engine isn't derived from it), I'd say you were on the right track. They are experts at tailoring an engine to their needs in a way that defies the meaning
Creston wrote on Dec 15, 2012, 14:25:
I think FO:NV sold about as much as the best Fable did.
Creston
wtf_man wrote on Dec 15, 2012, 17:30:
At least Zenimax was smart enough to only use the Hero Engine as a "prototype tool", while building their own engine. - Not that I have high expectations for TES Online either... but at least they won't be using the same shitty engine Bioware did.
Glykon wrote on Dec 16, 2012, 06:22:
No way. EA payed between 300 and 420 millions to make and market the game (some say there coming the difference cause they cant count total marketing...) AND 850 mil to buy shitty Bioware so all in all were talking abt 1.15 - 1.22 BILLION ! If they are not just laundering money they failed miserably
Glykon wrote on Dec 16, 2012, 06:22:There is a reason BOTH Bioware founders stepped down. Someone has to be made responsible and at EA most managers are proficient in covering their personal asses, which leaves ... Ray Muzyka and Greg Zeschuk.
No way. EA payed between 300 and 420 millions to make and market the game (some say there coming the difference cause they cant count total marketing...) AND 850 mil to buy shitty Bioware so all in all were talking abt 1.15 - 1.22 BILLION ! If they are not just laundering money they failed miserably
Prez wrote on Dec 15, 2012, 16:36:
I played the game for the free 30 days that came with the game (a friend bought me a key) without restriction and it was pretty terrible. There were hints of Knights of the Old Republic - enough to know that had Bioware made the game that most everyone actually wanted (KoTOR 3) instead of a half-assed WoW clone money grab it could have been awesome. It sucks massivley as a singleplayer game (which is all I was interested in it for) and if the server populations were any indication it isn't much better as an MMO. Despite it generally being considered a flop it probably made most - if not all- of its intitial investment back by now - best to cut their losses now and kill it because this turd is un-polishable.
Zarkonis wrote on Dec 16, 2012, 05:05:
Having read the Gamasutra article, I'm reminded of why I never read anything they print. To them, nothing is ever going to be as good as World of Warcrap. So therefore, they'll incessantly whine and nitpick everything to death.
Cutter wrote on Dec 16, 2012, 03:52:
KS is - in spirit at any rate - there to help crowdsource projects that people could not otherwise afford on their own. Not for multi-millionaires to ask for money so they can experiment without any risk.