DmC Devil May Cry for PCs Next Month

Capcom Unity has word that the Windows edition of DmC Devil May Cry will be released on January 25th, offering not one but two videos showing off PC gameplay, some screenshots from the Windows edition of the action/RPG, along with these details and system requirements:
Yes, the gorgeous PC version of DmC is coming on January 25th, 2013, just ten short days after the console versions. It'll be available at retail across Europe, and digitally via Steam and EA Origin for both North America and Europe.

As you might expect, the PC version will be compatible with both keyboard and mouse, Xbox 360 controller and all third party direct input controllers. It will also be capable of running at 60 FPS and beyond, for those counting. DLing via Steam will allow you to take advantage of Cloud saving, achievements, friends support, and leaderboards.

Hit the jump for required specs and some screenshots!

Minimum System Requirements:
OS: Windows Vista®/XP, Windows 7, Windows 8
Processor: AMD Athlon™ X2 2.8 GHz or better, Intel® Core™2 Duo 2.4 Ghz or better
Memory: 2 GB RAM
Hard Disk Space: 8 GB free hard drive space
Video Card: ATI Radeon™ HD 3850 or better, NVIDIA® GeForce® 8800GTS or better
DirectX®: 9.0c or greater
Sound: Standard audio device

Recommended System Requirements:
OS: Windows Vista®/XP, Windows 7, Windows 8
Processor: AMD Phenom™ II X4 3 GHz or better, Intel® Core™2 Quad 2.7 Ghz or better
Memory: 4 GB RAM
Hard Disk Space: 9 GB free hard drive space
Video Card: AMD Radeon™ HD 6950 or better
DirectX®: 9.0c or greater
Sound: Standard audio device
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28.
 
Re: DmC Devil May Cry for PCs Next Month
Dec 16, 2012, 12:57
28.
Re: DmC Devil May Cry for PCs Next Month Dec 16, 2012, 12:57
Dec 16, 2012, 12:57
 
That sounds like a fantastic improvement.

I would contend that a better way to do it would be to actually design and build the game around a control scheme that is completely customizable, and includes support for keyboard/mouse and Xbox 360 controllers. Devise a control scheme that can do everything you want to do sensibly on a Xbox controller (none of this "hold A and pull right trigger, then tap left shoulder button" crap I found in one game recently), map the controls on PC to standard, let the player remap them all, and make sure that everything in the game that may involve controls is designed so that it understands that there may be a different device running as the controller.

I can't even think of how many Capcom games that I've tried would tell me "Press [A]" for a quick event thing (quick events are just crap parts of games anyway), while I'm using a keyboard. "A" is not [A]. Or the tutorials would onyl give instructions on how to operate the game using xbox controls on the display .. and there was no way to see what the keyboard keys were bound to.

It's no wonder they have thought in the past that PC games weren't worth making because of piracy . . they make games people want, but then the PC versions turn out so bad that they are unplayable.

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  Re: DmC Devil May Cry for PCs Next Month
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