PropheT wrote on Dec 9, 2012, 18:15:
Fion wrote on Dec 9, 2012, 15:45:
Far Cry 3 isn't all its cracked up to be either Tech. It's not bad, just not all that good IMHO. However there is good news. Dishonored is fantastic.
I'm really enjoying Far Cry 3 a lot, way more than I expected to. Dishonored is just...bad. The controls are clunky, the storytelling is awkward and forced, the world feels like a rehash of better games' material. I think FC3 is even a better stealth game than Dishonored. Hell, Dishonored is the only game I've ever heard my son vocally dislike before.
I can understand liking FC3 more than Dishonored (even if I disagree) but a better stealth game..? Really? You can get through Dishonored without killing or incapacitating any guards. You can't do that in FC3. Stealth in FC3 is basically a means of getting better positioning before you start killing dudes. Stealth in Dishonored is actually a viable way of playing through the game.
I'm still enjoying FC3 but it suffers from the same problems that most open-world games suffer from. Repetition and shallow, generic side-missions. If you can easily fit all your side-missions into distinct categories, that's bad. Every side-mission should be unique (like in Dishonored) and ideally have story elements (like in Dishonored).
As for the earlier comment about Hitman Absolution's scoring system, yeah, it sucks but not for the reasons mentioned. The player should be penalized for killing and incapacitating non-targets (and the scoring system does so). However, you can negate the penalty for non-lethal takedowns if you hide the body. Also, the game doesn't reward you for sneaking through a level without neutralizing anyone, which is by far the hardest way to play the game (or any stealth game). Also, your score is largely dependent on completing random "challenges" like equipping all the disguises or killing people in specific ways. These are stupid, especially since most of them involve actions that will penalize you. Some of the challenges are good, like completing a mission without using any disguises, but you still get the same score bonus for this as you do for the multitude of significantly easier challenges.
Hitman's biggest issue is easily that 90% of the missions don't involve assassination. You're typically just trying to get from point A to point B while evading everyone (since every NPC is usually hostile). This makes it feel more like Splinter Cell than Hitman.
This comment was edited on Dec 9, 2012, 21:46.