It is vital that you not run software which modifies the Planetside 2 client in any way. If you do this, you are indistinguishable from various hacks that work in the same manner. The result of this is that you will be banned from gameplay and lose your characters/items.
We cannot make exceptions to this. We do understand there are relatively harmless apps that fall in this category, but if we allowed those they would simply be used as a shield excuse by players trying to cheat. This same rule applies to data that Planetside 2 uses for gameplay. Do not modify any of these files or attempt to modify them in memory.
There are some applications that modify the windows or directx environment without changing the client. These may also result in suspensions unless we specifically exempt them and declare them ok to use.
The most simple guidance here is do not use third party programs which change the Planetside 2 gameplay in any way unless it has been specifically cleared by SOE.
The above does not apply to user initiated *.INI changes, those are allowed, although setting your own options incorrectly can result in bugs.
Prez wrote on Nov 28, 2012, 19:58:Sort of. I'm really rusty on this stuff but...
Help me out here - I think I understand the basics of 'ping' but I may be oversimplifying it. A ping of 250 is actually 250 milliseconds, or one full quarter of a second. In other words, as I understand it, with that ping you would have to conceivably be aiming where your opponent will be in a quarter second from when you fire. Is that correct? A bit of a noob question I know but being a singleplayer gamer my whole life I have never really paid much attention to multiplayer idioms. Never really paid much attention to networking at all until only recently.
Trevellian wrote on Nov 28, 2012, 21:57:Prez wrote on Nov 28, 2012, 19:58:
Help me out here - I think I understand the basics of 'ping' but I may be oversimplifying it. A ping of 250 is actually 250 milliseconds, or one full quarter of a second. In other words, as I understand it, with that ping you would have to conceivably be aiming where your opponent will be in a quarter second from when you fire. Is that correct? A bit of a noob question I know but being a singleplayer gamer my whole life I have never really paid much attention to multiplayer idioms. Never really paid much attention to networking at all until only recently.
Never played Quake online back in the day? Remember how there were LPB and HPB servers? It was because at that time T1 lines were the big thing for hosting servers at colleges. So guys with 0-5 pings were on servers crushing people with normal 56k connections who had ~200 pings. Thus became HPB (High Ping Bastard) servers for the 56k modem players and LPB (Low Ping Bastard) servers for the people playing on college networks etc. LPB servers even had it set so if you went over like a 100 ping it would auto kick you in some cases even. The difference and advantage between a 50> ping like I normally get with my fiber optics and the 250 ping he is getting from Australia is astronomical especially since the shooting is twitch based. The gameplay in Planetside 1 very well may have been passible for him even with a 250 ping as the shooting was less twitch based and more just... 1 huge hitbox with a healthbar, than PS2 which has headshots and a faster TTK.
Prez wrote on Nov 28, 2012, 19:58:
Help me out here - I think I understand the basics of 'ping' but I may be oversimplifying it. A ping of 250 is actually 250 milliseconds, or one full quarter of a second. In other words, as I understand it, with that ping you would have to conceivably be aiming where your opponent will be in a quarter second from when you fire. Is that correct? A bit of a noob question I know but being a singleplayer gamer my whole life I have never really paid much attention to multiplayer idioms. Never really paid much attention to networking at all until only recently.
Prez wrote on Nov 28, 2012, 19:58:
Help me out here - I think I understand the basics of 'ping' but I may be oversimplifying it. A ping of 250 is actually 250 milliseconds, or one full quarter of a second. In other words, as I understand it, with that ping you would have to conceivably be aiming where your opponent will be in a quarter second from when you fire. Is that correct? A bit of a noob question I know but being a singleplayer gamer my whole life I have never really paid much attention to multiplayer idioms. Never really paid much attention to networking at all until only recently.
Trevellian wrote on Nov 28, 2012, 16:24:Next time you hear that whoosh sound go past your head don't think of it as a bullet, think of it as my jokeJ wrote on Nov 28, 2012, 12:39:
How are the TR going to win now?
Don't know what server you play on but on Waterson we (TR) had all 3 continents locked for over 24 hours about a day ago. The only competition on the server is Xen of Onslaught and DVS. Everyone else is pretty much scrubfactor.
DG wrote on Nov 28, 2012, 17:56:
While we're here, htf do you use the jetpack? Isn't it the F key? It's worked once and never again. I can see the power bar thing in the bottom-right corner so pretty sure I do have it equipped, but nothing happens.
Asmo wrote on Nov 28, 2012, 16:48:
Sorry, your "protip" is junk, I've unloaded in to people point blank with a scattermax and they've taken zero damage (ie. no red X to indicate you are doing damage), then they lag dance around me until I'm dead.
On other days, I can literally drop people in 3-4 shots in the center of mass (so not headshots).
This is despite running a fairly constant ping of 250 (run on a US server with friends from Aus).
Compare this to PS1 which I used to play on dialup from Aus to the US and use voice comms over, where lag was rarely an issue...
I've also been killed 5 seconds after running behind hard cover or had my heavy shield stop no damage (seems to activate after the shooters client declares me dead but before the server tells my client to lie down and take a dirt nap).
The netcode/client prediction isn't great, certainly not as clean as PS1. You'll notice a lot people jump around like spaz's when you start shooting them. Most of the time you'll barely register a hit before you get dead.
Prez wrote on Nov 28, 2012, 16:23:
I was nodding through this entire post. I haven't tried PS2 yet, but this EXACT thing happens to me so often in other multiplayer games that there is ZERO fun in them (and it's exactly why I am not installing PS2). It is the height of frustration to get the drop on someone but because they can hop around like a ballet-trained faerie rabbit on crack you die every time. Screw that crap.
Tumbler wrote on Nov 28, 2012, 15:24:Right now the biggest technical problem with this game is lag and fps. When there are lot of players on screen, it's like all your shots don't register against your enemies, you have to empty whole clips into people to kill them. While in smaller battles, each shot seems to register and hit.
Just ran into this a min ago. Thought I'd pop in for a quick game, deployed to a based under attack, went to capture a flag. Got it, then went to a corner, crouched, and waited. (I knew someone would come running in to check on it) A few moments later someone comes in, runs right in front of me, I'm aiming down the sites, hvy with reflex scope, top tier gun, plus 2nd grip, open up on this guy into his back, he spins and starts straffing back and forth, I pop on my energy shield ability and he kills me.
There would be no chance if lag wasn't so screwed up in the game. You're better off moving while you fire which is stupid. You shouldn't be accurate when you're standing and moving around but with the way lag works the enemy player needs to lead you by a small amount in the direction you're moving so that means shooting at the air and when you straff back and forth it almost makes more sense to just spray back and forth.
Shotguns are hilarious up close. It should end someone with ease but since you only get one shot to hit someone if you do't predict where they'l be in half a second you're just blasting away at them and you should be hitting but you aren't.
Ugh, so frustrating. It's not very common, in most cases you're at a decent range but when it does happen it sucks.
Sleep wrote on Nov 28, 2012, 11:53:Widescreen fix? Like how Dice said that widescreen was akin to cheating because you could see a bit more in one of the BF games?
hmmm shouty shouty.
Well, these are mostly around a widescreen fix and sweetfx.
J wrote on Nov 28, 2012, 12:39:
How are the TR going to win now?