Gollop on X-COM Remake

Eurogamer.net talks with XCOM: Enemy Unknown producer Jake Solomon and original X-COM designer Julian Gollop about how the new installment in the series lives up to its forebears. "I think Firaxis has done a great job," Julian Gollop told them. "The game is addictive and absorbing, not to mention quite challenging on the classic difficulty setting."
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Re: Gollop on X-COM Remake Nov 29, 2012, 00:32
Nov 29, 2012, 00:32
 
KilgoreTrout wrote on Nov 28, 2012, 19:11:
Now that they have gone through the source material, will they be able to come up with something innovative? I very much hope so.
I have an idea! They could make it so that it is UNDER WATER for the sequel. Like, aliens terrorizing from the deeps! They don't even have to change anything: Just say it's underwater, remove some buildings and add some kelp. Next!
I am talking about big ideas, not that piddly stuff. If the sequel is underwater like Terror was, it is pretty similar to adding a double-barreled shotgun to Doom and calling it a sequel.

Although I must admit that for this game it annoyed me quite a bit to shoot them down over the ocean and then load up a land assault. Where did that land come from?

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