Star Citizen Grace Period

The Roberts Space Industries Website follows up on the hegely successful fundraiser for Star Citizen with The Pledge, their founding document that outlines the principles they will follow in spending their millions on developing this upcoming space simulation. They also announce a grace period for those who attempted to participate in the fundraiser but were locked out in the homestretch:
In the aftermath of some of the craziest 48 hours we’ve ever experienced it’s become clear that there’s a sizable number of people that were unable to pledge, or adjust their pledges due to the difficulties with the RSI site. Many people tried repeatedly over the weekend, only for the site to crash at various points during the check out. Some people switched to Kickstarter, but there were also a large number of people that Kickstarter wasn’t an option and so they have been left high and dry. The focus of our campaign was, from day one, involving the fans and trying to give them as many options to support us as possible. The last thing we want to do is punish any of you, and so we have decided to adapt our plans and offer a grace period for all current members of the RSI community.

If you have a membership, regardless of whether you have previously purchased a tier, you will be able to pledge at the current prices through this weekend. We will keep the limited add-on ships available through that time for everyone who tried to purchase one but wasn’t able. Everything will switch to the new pricing structure on Monday November 26th
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12.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 07:41
12.
Re: Star Citizen Grace Period Nov 22, 2012, 07:41
Nov 22, 2012, 07:41
 
InBlack wrote on Nov 22, 2012, 07:24:
Why even close donations in the first place? Why not keep them open indefinitely? I mean if people want to give money why not let them?

He doesn't need to raise an infinite amount of money, he only needs enough to make the game. Not only that a limited amount of money forces him to manage the scope of the project. Plus he has a private investor willing willing to toss in an extra 10 million or so. He has more then enough to make a complete game.

His original goal was 2 million lets not forget. He wasn't expecting to get 6.5/7 million. The project was scoped for a certain budget already.

At this point he's got enough to make a full game and they are planning on selling it retail after release so it's not like they need the money. The bulk of the game has essentially been paid for, now they have to struggle to actually build the thing.

Not only that they have recurring donations for people who want to fund the game throughout if you look at the tiers ($10/month). So if you want to fund the game on a regular basis just choose the monthly option until release.
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