Star Citizen Grace Period

The Roberts Space Industries Website follows up on the hegely successful fundraiser for Star Citizen with The Pledge, their founding document that outlines the principles they will follow in spending their millions on developing this upcoming space simulation. They also announce a grace period for those who attempted to participate in the fundraiser but were locked out in the homestretch:
In the aftermath of some of the craziest 48 hours we’ve ever experienced it’s become clear that there’s a sizable number of people that were unable to pledge, or adjust their pledges due to the difficulties with the RSI site. Many people tried repeatedly over the weekend, only for the site to crash at various points during the check out. Some people switched to Kickstarter, but there were also a large number of people that Kickstarter wasn’t an option and so they have been left high and dry. The focus of our campaign was, from day one, involving the fans and trying to give them as many options to support us as possible. The last thing we want to do is punish any of you, and so we have decided to adapt our plans and offer a grace period for all current members of the RSI community.

If you have a membership, regardless of whether you have previously purchased a tier, you will be able to pledge at the current prices through this weekend. We will keep the limited add-on ships available through that time for everyone who tried to purchase one but wasn’t able. Everything will switch to the new pricing structure on Monday November 26th
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21 Replies. 2 pages. Viewing page 1.
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21.
 
Re: Star Citizen Grace Period
Nov 23, 2012, 17:16
21.
Re: Star Citizen Grace Period Nov 23, 2012, 17:16
Nov 23, 2012, 17:16
 
Since 90% of the complainers on this thread clearly have not read any of the copious details already released on this game, I suggest you start here:

www.robertsspaceindustries.com/

Then come back and post your thoughts when you actually know some of the facts.
20.
 
Re: Star Citizen Grace Period
Nov 23, 2012, 11:52
nin
20.
Re: Star Citizen Grace Period Nov 23, 2012, 11:52
Nov 23, 2012, 11:52
nin
 
That is a big FUCK YOU from Chris Roberts to me and all other people who are truly space sim fans but dont really like MMOs.

No, it's him making the kind of game he wants to make. It has nothing to do with "fuck you". I'm not wild about the mmo aspects either (I'm seriously burnt out on mmos), but I'm still curious as to what it'll turn into.

I'm not trying to single you out (at all), but the attitude we sometimes see these days (and believe me, it's not confined to Bluesnews), where, when someone does something someone else may not like (and it's somehow a personal slight), is getting out of hand.

The reality is that no product is perfect for everyone. And when you're trying to appeal to all of the flight/wing commander/space shooter/exploration/sandbox/online universe/man I'm hope there's a good single player in here crowd, it's entirely possible the end product may do a thing a two a certain subset may not like.

Off my soap box now.

19.
 
Re: Star Citizen Grace Period
Nov 23, 2012, 04:10
19.
Re: Star Citizen Grace Period Nov 23, 2012, 04:10
Nov 23, 2012, 04:10
 
If it quacks like a duck, and walks like a duck...

Look people. I dont have anything against this game. I hope you all have tons of fun with it. Im just pissed as hell that Chris Roberts is finnaly making a space sim again and he is promising the world to ALL OF US but he is CLEARLY making an MMO.

That is a big FUCK YOU from Chris Roberts to me and all other people who are truly space sim fans but dont really like MMOs.
I have a nifty blue line!
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18.
 
Re: Star Citizen Grace Period
Nov 23, 2012, 01:34
18.
Re: Star Citizen Grace Period Nov 23, 2012, 01:34
Nov 23, 2012, 01:34
 
Curiously, I was under the impression that the pledge level for my top-of-the-line ship included 'lifetime' insurance at no cost.

Not only does that pledge level seem to have increased by $20, but the insurance is only for 6 months.

Kickstarter is very clear on no changes to a pledge level once pledged, apparantly RSI isn't so clear.

Insurance against glitches and campers is a much needed item in PvP, I hope to get to the bottom of those two issues!
17.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 22:39
Dev
17.
Re: Star Citizen Grace Period Nov 22, 2012, 22:39
Nov 22, 2012, 22:39
Dev
 
Insurance and ships aren't cosmetic.

And he already said that private servers would be missing stuff.

And private investment almost always comes with serious strings. Since mmo/f2p type games are hot right now in investment areas, my guess is that $10+ mil private investment (which significantly outweighs all the crowdsourcing funding) comes with strings to push those kinda features.

Sure he may say its not an MMO or F2P, but boy does it share a lot of features with them.
16.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 13:09
16.
Re: Star Citizen Grace Period Nov 22, 2012, 13:09
Nov 22, 2012, 13:09
 
Some of you guys really need to read through the RSI site: it's not an MMO. There are no subscription fees. They *are* allowing for in-game micro-transactions to buy cosmetic items for customization, but, to paraphrase Roberts: everything in the game will be earned the old fashioned way--through dedication and skill.

People will be able to run their own servers and make mods.

It sounds like he is going to have an in-game Privateer-like economy, with sales of the client/server and "customizations" to fund upkeep.

It remains to be seen if that will realistically work on a financial basis. I hope it does, but gaming is so diluted right now, I fear this may be niche market. It's been almost a decade since I closed the book on a similar game, with a far bigger leg up (franchise-wise), and the numbers back then were bad when the market was far less...fractured.

But, who knows? Faith manages.

(Edited for typos; I'd blame auto-correct, but it was all me.)

This comment was edited on Nov 22, 2012, 13:53.
"Never start a fight, but always finish it."
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15.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 12:47
15.
Re: Star Citizen Grace Period Nov 22, 2012, 12:47
Nov 22, 2012, 12:47
 
InBlack wrote on Nov 22, 2012, 07:24:
Suppa7 wrote on Nov 22, 2012, 07:15:
InBlack wrote on Nov 22, 2012, 04:18:
Also a grace period? Really? Why not just put a big sign on the front page "MOAR!"

On the last day his website was completely hammered, so it makes perfect sense to have a grace period.

Why even close donations in the first place? Why not keep them open indefinitely? I mean if people want to give money why not let them?

If they open and close it every once and a while, people will think they're getting a "deal" when it's open.
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14.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 12:27
14.
Re: Star Citizen Grace Period Nov 22, 2012, 12:27
Nov 22, 2012, 12:27
 
InBlack wrote on Nov 22, 2012, 07:23:
theyarecomingforyou wrote on Nov 22, 2012, 06:49:
InBlack wrote on Nov 22, 2012, 04:18:
Oh great so I get insurance for my ship but my pilot somehow miraculously survives the explosion??? Way to go about destroying immersion....
Yeah, I mean it's not like it would have an escape pod or anything.

Ok...So what happens when someone shoots the escapepod? NO wait. Dont answer that. It doesnt matter anyway, this game is ages away and its obvious that Chris Roberts will cater to the MMO crowd first and foremost.

Are you actually going to actually read any of the copious amounts of information already posted about this? Or are you going to continue to latch onto a single line, before kicking off on another rant while completely missing the point yet again?
PMB / Shodan
http://futilez.com
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13.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 10:31
13.
Re: Star Citizen Grace Period Nov 22, 2012, 10:31
Nov 22, 2012, 10:31
 
InBlack wrote on Nov 22, 2012, 04:18:
Oh great so I get insurance for my ship but my pilot somehow miraculously survives the explosion??? Way to go about destroying immersion....

Or do we get retarded clones ala EvE online as well?

I realize this is a game and everything but in single player when you get blown up to bits there is no 'respawn'...

Fucking MMO mechanics like these are annoying as hell and make me want to puke....

Also a grace period? Really? Why not just put a big sign on the front page "MOAR!"

Nothing is stopping you from deleting your charactor and starting a new one everytime you die.
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12.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 07:41
12.
Re: Star Citizen Grace Period Nov 22, 2012, 07:41
Nov 22, 2012, 07:41
 
InBlack wrote on Nov 22, 2012, 07:24:
Why even close donations in the first place? Why not keep them open indefinitely? I mean if people want to give money why not let them?

He doesn't need to raise an infinite amount of money, he only needs enough to make the game. Not only that a limited amount of money forces him to manage the scope of the project. Plus he has a private investor willing willing to toss in an extra 10 million or so. He has more then enough to make a complete game.

His original goal was 2 million lets not forget. He wasn't expecting to get 6.5/7 million. The project was scoped for a certain budget already.

At this point he's got enough to make a full game and they are planning on selling it retail after release so it's not like they need the money. The bulk of the game has essentially been paid for, now they have to struggle to actually build the thing.

Not only that they have recurring donations for people who want to fund the game throughout if you look at the tiers ($10/month). So if you want to fund the game on a regular basis just choose the monthly option until release.
11.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 07:24
11.
Re: Star Citizen Grace Period Nov 22, 2012, 07:24
Nov 22, 2012, 07:24
 
Suppa7 wrote on Nov 22, 2012, 07:15:
InBlack wrote on Nov 22, 2012, 04:18:
Also a grace period? Really? Why not just put a big sign on the front page "MOAR!"

On the last day his website was completely hammered, so it makes perfect sense to have a grace period.

Why even close donations in the first place? Why not keep them open indefinitely? I mean if people want to give money why not let them?
I have a nifty blue line!
Avatar 46994
10.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 07:23
10.
Re: Star Citizen Grace Period Nov 22, 2012, 07:23
Nov 22, 2012, 07:23
 
theyarecomingforyou wrote on Nov 22, 2012, 06:49:
InBlack wrote on Nov 22, 2012, 04:18:
Oh great so I get insurance for my ship but my pilot somehow miraculously survives the explosion??? Way to go about destroying immersion....
Yeah, I mean it's not like it would have an escape pod or anything.

Ok...So what happens when someone shoots the escapepod? NO wait. Dont answer that. It doesnt matter anyway, this game is ages away and its obvious that Chris Roberts will cater to the MMO crowd first and foremost.
I have a nifty blue line!
Avatar 46994
9.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 07:15
9.
Re: Star Citizen Grace Period Nov 22, 2012, 07:15
Nov 22, 2012, 07:15
 
InBlack wrote on Nov 22, 2012, 04:18:
Also a grace period? Really? Why not just put a big sign on the front page "MOAR!"

On the last day his website was completely hammered, so it makes perfect sense to have a grace period.
8.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 06:49
8.
Re: Star Citizen Grace Period Nov 22, 2012, 06:49
Nov 22, 2012, 06:49
 
InBlack wrote on Nov 22, 2012, 04:18:
Oh great so I get insurance for my ship but my pilot somehow miraculously survives the explosion??? Way to go about destroying immersion....
Yeah, I mean it's not like it would have an escape pod or anything.
"The price of freedom is eternal vigilance."
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7.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 06:26
7.
Re: Star Citizen Grace Period Nov 22, 2012, 06:26
Nov 22, 2012, 06:26
 
DangerDog wrote on Nov 22, 2012, 02:44:
Under the $40 pledge it says 3 months of insurance.

I read somewhere it was suppose to be a pay once and play forever game but this sounds like a micro-transaction on the back end.

What happens when your insurance runs out, turned into a space janitor till you raise enough in game funds to buy another one?
Only if you've failed to insure your ship and don't have the funds to raise a new one. It's like any other game with an in-game currency: don't spend it all at once and you'll usually be fine. If you've ever played Freelancer then you should have an idea of what to expect.
6.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 05:56
6.
Re: Star Citizen Grace Period Nov 22, 2012, 05:56
Nov 22, 2012, 05:56
 
Antdude wrote on Nov 21, 2012, 23:53:
The only difference during the fundraising drive is that if you buy one of the pledge ships(say, a Hornet fighter) now, that ship will have free insurance(again, just the ship, not extra equipment) and hangar space forever. It's a Thank You to those who pledged money for the game's development.
Is a pledge ship different from a ship you would get from one of the packages such as digital bounty hunter? Because that one says 4 months ship insurance. That sounds like a significantly shorter span of time than forever.

Edit: Whoops you totally did not say it had insurance forever. My mistake!

This comment was edited on Nov 22, 2012, 06:38.
5.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 04:18
5.
Re: Star Citizen Grace Period Nov 22, 2012, 04:18
Nov 22, 2012, 04:18
 
Oh great so I get insurance for my ship but my pilot somehow miraculously survives the explosion??? Way to go about destroying immersion....

Or do we get retarded clones ala EvE online as well?

I realize this is a game and everything but in single player when you get blown up to bits there is no 'respawn'...

Fucking MMO mechanics like these are annoying as hell and make me want to puke....

Also a grace period? Really? Why not just put a big sign on the front page "MOAR!"
I have a nifty blue line!
Avatar 46994
4.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 02:44
4.
Re: Star Citizen Grace Period Nov 22, 2012, 02:44
Nov 22, 2012, 02:44
 
Under the $40 pledge it says 3 months of insurance.

I read somewhere it was suppose to be a pay once and play forever game but this sounds like a micro-transaction on the back end.

What happens when your insurance runs out, turned into a space janitor till you raise enough in game funds to buy another one?

Avatar 6174
3.
 
Re: Star Citizen Grace Period
Nov 22, 2012, 01:12
3.
Re: Star Citizen Grace Period Nov 22, 2012, 01:12
Nov 22, 2012, 01:12
 
If there is ship insurance like EVE, is there also PVP everywhere like EVE? I stay away from EVE for that reason - I work 60-70 hours a week so I'm not at all inclined to spend a week getting something only to lose it in 30 seconds to a gate camper. If Star Citizen has the same risk I'll have to give it a pass as well.
Huh? I'm sorry, I was thinking about cake.
2.
 
Re: Star Citizen Grace Period
Nov 21, 2012, 23:53
2.
Re: Star Citizen Grace Period Nov 21, 2012, 23:53
Nov 21, 2012, 23:53
 
DangerDog wrote on Nov 21, 2012, 23:33:
To those that are geeking out to this, what is "Ship Insurance"?

Similar to Eve's ship insurance, you can buy insurance(which is usually not that expensive) so that if your ship is destroyed in combat, you'll get enough money back that you can replace that ship, minus the extras(weapons, armor, shields, scanners) you outfitted it with or any cargo you lost. This will apply to any ship in the game.

The only difference during the fundraising drive is that if you buy one of the pledge ships(say, a Hornet fighter) now, that ship will have free insurance(again, just the ship, not extra equipment) and hangar space forever. It's a Thank You to those who pledged money for the game's development.

Once the game ships though, even if you bought a pledge ship, if you buy a new ship in the game, you have to pay to insure it the same as any other player.
21 Replies. 2 pages. Viewing page 1.
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