PlanetSide 2 Launches

The PlanetSide 2 Website announces the official launch of SOE's highly anticipated free-to-play MMOFPS sequel:
Players can opt to play as one of six classes to aid their chosen Empire in global domination. They’ll fight for control of key territories and valuable resources on three playable continents – Indar, Esamir and Amerish. With an extensive skill tree and free-form class-based system, players will be able to customize their soldier, weapons and vehicles to match their play-style, as well as the needs of their squad, outfit or empire. Battles can last for days or weeks, so players will need to build alliances and specialized combat outfits to take on long-term strategic and tactical initiatives. With aircraft and ground vehicles, as well as infantry combat, the battles will be larger and more intense than ever before.

As players earn battle experience, they’ll increase their certs and unlock access to new roles and extensive customization options, along with a variety of weapons and vehicles.

“PlanetSide 2 is designed to enable player-driven combat where teammates rely on each other to succeed and survive. With so much control in the hands of the players, every day we learn more about what they can and will do in Auraxis,” said Higby. “We’ve launched, but development will never be done. We have tons of plans in place and content in development to help fuel years of battle.”
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52 Replies. 3 pages. Viewing page 1.
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Re: PlanetSide 2 Launches
Nov 20, 2012, 21:46
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Re: PlanetSide 2 Launches Nov 20, 2012, 21:46
Nov 20, 2012, 21:46
 
I'm going to give it a chance just because T-Ray worked on it, and he did some damn fine shit for the first two Fallout games.
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Re: PlanetSide 2 Launches
Nov 20, 2012, 21:48
2.
Re: PlanetSide 2 Launches Nov 20, 2012, 21:48
Nov 20, 2012, 21:48
 
It's not bad, but I wish they had the starting area's (and area's to play around with vehicles/units) from PS1 (only smaller).
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Re: PlanetSide 2 Launches
Nov 20, 2012, 22:02
3.
Re: PlanetSide 2 Launches Nov 20, 2012, 22:02
Nov 20, 2012, 22:02
 
I had a real hard time getting into the beta. I had similar problems in the first game, but the new one is even less intuitive somehow. I tried playing it for an hour, but just couldn't find the fun. Anyone have any tips?

I'm sure it's great for somebody...
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Re: PlanetSide 2 Launches
Nov 20, 2012, 22:32
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Re: PlanetSide 2 Launches Nov 20, 2012, 22:32
Nov 20, 2012, 22:32
 
I've got to give this a go; Hell I need a new game to make me feel 'combat ineffective' and generally get pwned by 12 year-olds with disturbing regularity besides Battlefield 3

Downloading now
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5.
 
Re: PlanetSide 2 Launches
Nov 20, 2012, 22:37
5.
Re: PlanetSide 2 Launches Nov 20, 2012, 22:37
Nov 20, 2012, 22:37
 
Whoa, seems like this came out of nowhere, I didn't even know it was close to being released yet. Been playing the hell out of Black Ops 2...but I loved Planetside, downloading now.
6.
 
Re: PlanetSide 2 Launches
Nov 20, 2012, 23:20
nin
 
6.
Re: PlanetSide 2 Launches Nov 20, 2012, 23:20
Nov 20, 2012, 23:20
 nin
 

I see it's on steam, might have to check it out this (extended) weekend.

Man, what a great year for gaming. Too much stuff to choose from right now, and not enough hours in the day.

7.
 
Re: PlanetSide 2 Launches
Nov 20, 2012, 23:40
7.
Re: PlanetSide 2 Launches Nov 20, 2012, 23:40
Nov 20, 2012, 23:40
 
So does it really just drop you in the middle of a battle with no idea what you're doing? Probably a really bad first impression for a lot of first timers, should have started you in a training tutorial and let you remap your keys and such. Seems like a terrible design decision. If I wasn't familiar with Planetside and knew how good this game could be, I would have said screw it and logged out, as I imagine a lot of people will do.
8.
 
Re: PlanetSide 2 Launches
Nov 20, 2012, 23:43
8.
Re: PlanetSide 2 Launches Nov 20, 2012, 23:43
Nov 20, 2012, 23:43
 
saluk wrote on Nov 20, 2012, 22:02:
I had a real hard time getting into the beta. I had similar problems in the first game, but the new one is even less intuitive somehow. I tried playing it for an hour, but just couldn't find the fun. Anyone have any tips?

I'm sure it's great for somebody...

Same here. I really couldn't figure out what I should be doing or even who to shoot at half the time. I'm wandering around some base, trying to figure out whether I'm supposed to be defending it or going off to attack someplace nearby or what. Oh, let me ask this nice person coming toward me.. *BLAM*

Sigh... maybe I just suck at this game or something, but without some kind of tutorial or primer on wtf to do, I don't think it's gonna work for me.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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Re: PlanetSide 2 Launches
Nov 21, 2012, 00:16
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Re: PlanetSide 2 Launches Nov 21, 2012, 00:16
Nov 21, 2012, 00:16
 
To be fair, an introduction plays while the game is loading and the "angry drill sargeant" explains you are going in to a hostile drop zone. I was a fan of Planetside, and this seems to be more of the same, only improved. It's just no smooth for me at the moment. I will see an enemy, then they are two feet over, then I am dead. I am on a cable modem, and don't have framerate issues with other games, so perhaps some optimazations will come along and help resolve this.
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Re: PlanetSide 2 Launches
Nov 21, 2012, 00:22
10.
Re: PlanetSide 2 Launches Nov 21, 2012, 00:22
Nov 21, 2012, 00:22
 
Played the beta, not veeery bad but far from what could have been...just like a BF3 with unbalanced weapons and officially persistent world.

Main problem is that bases have no defenses so if not a lot of ppl playing all the time, what you fight hard and hours to get whole day you loose to 4 ppl in 1-2 hours by night

Also ppl tend to preffer to just loose a base and then move back afterthe enemy leaves just to get more points and much faster than if you really fight.

Ah and if you want to find fights you have a list of zones where fighting is , on your left, for fast porting.

This is unfortunately another game where some kids devs think that everybody wanna hear brainwashed kids over voice chat, cause normally you didnt get any squad to coordinate any fights without voicechat, no quick commands
And without squad game is sooo boring and lame especially that netcode sux as in most last years games, ppl dont know wnymore how to make that cause all are console ppl
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Re: PlanetSide 2 Launches
Nov 21, 2012, 01:51
11.
Re: PlanetSide 2 Launches Nov 21, 2012, 01:51
Nov 21, 2012, 01:51
 
Yeah, not too impressed. First spawn was an almost insta death. Second was a 10 minute run from wherever it was we were going. Third and fourth spawn were death. Fifth death was when I quit. Had no clue what was going on. Killed a couple teammates (one of them shot me first). Felt slow compared to Tribes.

I'll give it another shot eventually, but first impression wasn't good.
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Re: PlanetSide 2 Launches
Nov 21, 2012, 03:20
12.
Re: PlanetSide 2 Launches Nov 21, 2012, 03:20
Nov 21, 2012, 03:20
 
Definitely a hard game to get into, not for the "ME ME ME ME!" generation. Very steep learning curve. If you were born after 1990 then this game is probably not for you....

Once you do get into it its actually fantastic, the only thing that was lacking in the beta was a large server population.

Hopefully that will be alieviated now that the game has gone live, time to jump back into it.
I have a nifty blue line!
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Re: PlanetSide 2 Launches
Nov 21, 2012, 03:49
NKD
13.
Re: PlanetSide 2 Launches Nov 21, 2012, 03:49
Nov 21, 2012, 03:49
NKD
 
InBlack wrote on Nov 21, 2012, 03:20:
Definitely a hard game to get into, not for the "ME ME ME ME!" generation. Very steep learning curve. If you were born after 1990 then this game is probably not for you....

Once you do get into it its actually fantastic, the only thing that was lacking in the beta was a large server population.

Hopefully that will be alieviated now that the game has gone live, time to jump back into it.

Yup, not really an easy-mode game, nor a game for need-to-leave-the-gene-pool COD players. There's no logging on for 30 minutes, killing a few people, calling them gingers and/or fags and logging off. At least not if you want to have any fun or accomplish anything. You have to be working with a lot of other players to do anything. But the scale is rewarding once you find a crew to roll with.
Avatar 43041
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Re: PlanetSide 2 Launches
Nov 21, 2012, 03:59
sir
14.
Re: PlanetSide 2 Launches Nov 21, 2012, 03:59
Nov 21, 2012, 03:59
sir
 
This is my favourite game by far of 2012. It's certainly not a game that you can jump into right away and expect to be 'pwning the nubs', but patience and experience do pay off.

Some have complained that they can't find a firefight - well, you just need to look at the map (press 'm'), look for a flashing zone on the map and press the green 'deploy' button next to it.

As for identifying friend or foe, well, everyone in your faction has a blue icon above their head. Anyone who doesn't...well, you know what to do

This comment was edited on Nov 21, 2012, 04:09.
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15.
 
Re: PlanetSide 2 Launches
Nov 21, 2012, 05:51
15.
Re: PlanetSide 2 Launches Nov 21, 2012, 05:51
Nov 21, 2012, 05:51
 
Hmmm ran around for almost 2hrs before it crashed to my desktop, but then looked like the servers went down also so not sure if it was a chicken or egg issue.
Felt way too much like the original Tribes to me, never played PS1 so can't compare it to that.
Engine probably will be better for a pure MMO, just didn't seem right for now. Would love to see what could have been done with something like the Just Cause 2 engine in this game.
Movement brought back the old Unreal engine feel compared to a idtech engine game, just not that smoothness to it and more of a jerkyness.

Probably will give it another try or 2 but just can't see paying the 14.99 a month for a sub for something like this. No loot and just can't see paying for some xp/resource gain percentage.
16.
 
Re: PlanetSide 2 Launches
Nov 21, 2012, 06:30
16.
Re: PlanetSide 2 Launches Nov 21, 2012, 06:30
Nov 21, 2012, 06:30
 
Apparently they screwed up the Steam version for us EU users.
If you're an EU user and downloaded the game through Steam, you will NOT be able to log in unless you use a VPN to create an account at SOE America and say you live there.
17.
 
Re: PlanetSide 2 Launches
Nov 21, 2012, 06:51
17.
Re: PlanetSide 2 Launches Nov 21, 2012, 06:51
Nov 21, 2012, 06:51
 
This game is confusing as hell. It's a lot harder to get into than say, BF3.
18.
 
Re: PlanetSide 2 Launches
Nov 21, 2012, 07:04
18.
Re: PlanetSide 2 Launches Nov 21, 2012, 07:04
Nov 21, 2012, 07:04
 
I spent about a week playing it and I only had one "epic" firefight (and it was epic) where we besieged a heavily defended base. Yeah, the game definitely needs guys dedicated to transports and mobile spawns. Even then, what's the point? There's so many bases. The maps need fewer bases. BF2 had the same problem with capture points. Yawn.
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Re: PlanetSide 2 Launches
Nov 21, 2012, 07:05
19.
Re: PlanetSide 2 Launches Nov 21, 2012, 07:05
Nov 21, 2012, 07:05
 
JohnBirshire wrote on Nov 20, 2012, 23:40:
So does it really just drop you in the middle of a battle with no idea what you're doing? Probably a really bad first impression for a lot of first timers, should have started you in a training tutorial and let you remap your keys and such. Seems like a terrible design decision. If I wasn't familiar with Planetside and knew how good this game could be, I would have said screw it and logged out, as I imagine a lot of people will do.

Even worse for those of us who use non-standard keyboard layouts/bindings. Getting air-dropped right into the game without being able to set anything up first was kind of jarring, no doubt. Then seeing all the miscellaneous bindings that had little to no description made things even worse.

On the fence about this one currently.. I liked some aspects of it.. but others seemed kind of dull to me. I'll have to play more to really get into the teamplay aspects and such, I guess.
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Re: PlanetSide 2 Launches
Nov 21, 2012, 07:18
20.
Re: PlanetSide 2 Launches Nov 21, 2012, 07:18
Nov 21, 2012, 07:18
 
SlimRam wrote on Nov 20, 2012, 22:32:
I've got to give this a go; Hell I need a new game to make me feel 'combat ineffective' and generally get pwned by 12 year-olds with disturbing regularity besides Battlefield 3

Downloading now

I'm in the same boat - I get smashed by the youngins in all online combat FPS games. I'm not even that old, either - it is more about practice. They play 18 out of 24 hours a day and I play 2 hours per month.

Also, what's a train wreak?
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