Fan: Is Valve potentially already working on a new engine?
Fan: Source 2? Could or… could not be?
Gabe Newell: We’ve been working on Valve’s new engine stuff for a while, we’re probably just [incomprehensible, subtitled as: "waiting for a game to roll it out with"]
Fan: Is it going to be more than just an extension to Source? Is it an entirely new engine?
Gabe Newell: Yeah!
eunichron wrote on Nov 13, 2012, 09:20:
Speaking of movies that are better than, but got stomped on by http://www.imdb.com/title/tt0133093/ , there's also http://www.imdb.com/title/tt0118929/.
Mordecai Walfish wrote on Nov 13, 2012, 01:06:Genesys wrote on Nov 12, 2012, 20:57:theyarecomingforyou wrote on Nov 12, 2012, 15:06:http://www.imdb.com/title/tt0120907/ is similar but not quite as good imho. You probably never heard of either movie because they came out in 1999 and were completely stomped on by http://www.imdb.com/title/tt0133093/ :)BobBob wrote on Nov 12, 2012, 14:34:I'll check it out.
You should see this movie but don't read about it too much, to avoid spoilers: http://www.imdb.com/title/tt0139809/
LOL, if http://www.imdb.com/title/tt0120907/ would have had a title that didn't appear at first glance to be for boner pills, it might have *maybe* done a bit better
BobBob wrote on Nov 12, 2012, 19:12:Ray Ban wrote on Nov 12, 2012, 16:37:
You can't list games with good AI without including NOLF2 and F.E.A.R. They were impressive then and they are (sadly?) just as impressive today. I had such high hopes for the future (7 years ago) ...
Monolith fully integrated this system with the enemy's dialogue and game environments in an effort to create the illusion that the AI was smarter than it actually is. F.E.A.R. was widely lauded for the ability of its soldiers (both singly and in squads) to flank the player. In reality, the AI wasn't flanking at all -- it was moving from one cover area to another cover area. Because of the skill exhibited by the level designers, that next cover area was to the side of the player's location (or where the designers assumed the player would be), so when the AI moved to that location, it created a seamless illusion of the enemy flanking you.
http://www.gamespy.com/pc/fear/698080p1.html
Genesys wrote on Nov 12, 2012, 20:57:theyarecomingforyou wrote on Nov 12, 2012, 15:06:http://www.imdb.com/title/tt0120907/ is similar but not quite as good imho. You probably never heard of either movie because they came out in 1999 and were completely stomped on by http://www.imdb.com/title/tt0133093/ :)BobBob wrote on Nov 12, 2012, 14:34:I'll check it out.
You should see this movie but don't read about it too much, to avoid spoilers: http://www.imdb.com/title/tt0139809/
RailWizard wrote on Nov 12, 2012, 19:35:
It's hard to understand the words when the mouth is stuffed with cheese burgers...
theyarecomingforyou wrote on Nov 12, 2012, 15:06:http://www.imdb.com/title/tt0120907/ is similar but not quite as good imho. You probably never heard of either movie because they came out in 1999 and were completely stomped on by http://www.imdb.com/title/tt0133093/ :)BobBob wrote on Nov 12, 2012, 14:34:I'll check it out.
You should see this movie but don't read about it too much, to avoid spoilers: http://www.imdb.com/title/tt0139809/
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad
Ray Ban wrote on Nov 12, 2012, 16:37:
You can't list games with good AI without including NOLF2 and F.E.A.R. They were impressive then and they are (sadly?) just as impressive today. I had such high hopes for the future (7 years ago) ...
Topevoli wrote on Nov 12, 2012, 13:07:What's that woman doing on so many dating sites? Is it solely correcting grammar? I couldn't resist. Resistance is futile.
Edit: Fixed grammatical errors that woman on dating sites would eviscerate me for.
Yep, I ran L4D2 on a Pentium 4 2.8Ghz and ATI x1600 for a little while and it was more than playable. Source seems to be the only modern engine that doesn't look like complete shit when you turn down the eye candy.
Beamer wrote on Nov 12, 2012, 13:40:I'm talking about a complete paradigm shift. We're basically playing whack-a-mole with generic, faceless enemies and we've become trained to expect that. What I'm talking about is creating real characters, genuinely intelligent and with unpredictable (not random) behaviour. I'm not suggesting simply adding more health, as that's what developers do now with boss fights. I'm talking about creating environments that are truly compelling and where you don't need enemies to feel engaged - much like Mirror's Edge and Portal managed. I'm talking about real adversaries, not bullet-sponges that appear on screen for all of twenty seconds (if that).
How would it work, though? Fewer enemies? What would you spend most of your time doing?
BobBob wrote on Nov 12, 2012, 14:34:I'll check it out.
You should see this movie but don't read about it too much, to avoid spoilers: http://www.imdb.com/title/tt0139809/
descender wrote on Nov 12, 2012, 14:10:
It runs on everything, I was able to play L4D2 on an athlon 2700+ and a ati 3850. Think about that for a second.