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Star Citizen Stretch Goals

Roberts Space Industries Website reveals stretch goals for Star Citizen, the upcoming space simulation from Wing Commander creator Chris Roberts, along with a new Star Citizen Ships Development Document with details on the spacecraft being created for the project (thanks Matt). They don't reconcile the separate crowdsourcing efforts between that site and Kickstarter, but they do confirm the game has raised its overall goal of two million dollars, and they are offering separate stretch goals for each, which will likely inspire more interest in the project, and possibly some confusion. Here's word on the two sets of stretch goals and plans to extend their internal fundraising effort to coincide with the external one:

So, we’ve heard you: our backers deserve a stretch goal system that isn’t just about game design but about rewarding our incredible community. To that end, we’ve developed two campaigns: one specifically for Kickstarter and one for the whole project. They still showcase our big ideas… but they also make the rest of the funding period about you.

The idea is that the money collected on Kickstarter and the money raised here on the RSI site will be pooled together and count towards the overall stretch goals which are listed here.

But, as added bonus, we’re running a Kickstarter set of stretch goals with are ADDITIVE to the overall stretch goals.

Our next goal is $750,000 on Kickstarter. That is within reach as I type this message! When we get there, every backer will start the game with a class I repair bot. Here’s the backstory:

The legend on the Saga Datasystems’ AMX-1 Repair Droid bot box says “a pilot’s best friend” and few experienced flyers would disagree. Thanks to a network of nine telescoping flex arms, the AMX-1 can access and repair any standard ship system with ease. Though it lacks the full speech boards and the emotional memory cores of more expensive models, the trademark whirring and beeping of an AMX is a welcome sound for anyone charting a path between the stars.

Next up is our main stretch goal: at $2.5 million we will add an additional flyable ship, the Anvil Gladiator, to the game. The Gladiator is the civilian variant of a powerful military bomber currently being used against the Vanduul on the frontiers of the galaxy. The Anvil’s pylons can support the heaviest grade antimatter torpedoes and it has up to a pair of turrets for protection during bombing runs. In short, they’re a capital ship’s worst nightmare!

Finally: we polled the community if it would be alright to extend the overall pledge campaign by ten days to match the Kickstarter and the answer was a resounding yes. So that’s what we’re going to do; it’s going to let us put together something special for when everything finishes on November 19 at 11 am PST!

27. Re: Star Citizen Stretch Goals Oct 28, 2012, 11:05 Prez
Trevellian - I don't see it as contradictory. First, Freelancer's multiplayer was not like what he's pitching here as far as I can tell. It was complimentary to the core singleplayer experience, and relatively limited as compared to Eve Online. Secondly, Freelancer was made with the backing of Microsoft and spent years in development. Taylor doesn't have the luxury of a monolithic publisher with virtually bottomless coffers this time. Limited resources demands limited focus. Seeing as how he intends this to be an online multiplayer game at heart with microtransactions and all, I just can't see this being a solid singleplayer game. Everything presented thus far points directly to the contrary. So barring any major revelations, I am not going to support this. I am clearly not the target audience here.

This comment was edited on Oct 28, 2012, 11:11.
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