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Star Citizen Stretch Goals

Roberts Space Industries Website reveals stretch goals for Star Citizen, the upcoming space simulation from Wing Commander creator Chris Roberts, along with a new Star Citizen Ships Development Document with details on the spacecraft being created for the project (thanks Matt). They don't reconcile the separate crowdsourcing efforts between that site and Kickstarter, but they do confirm the game has raised its overall goal of two million dollars, and they are offering separate stretch goals for each, which will likely inspire more interest in the project, and possibly some confusion. Here's word on the two sets of stretch goals and plans to extend their internal fundraising effort to coincide with the external one:

So, we’ve heard you: our backers deserve a stretch goal system that isn’t just about game design but about rewarding our incredible community. To that end, we’ve developed two campaigns: one specifically for Kickstarter and one for the whole project. They still showcase our big ideas… but they also make the rest of the funding period about you.

The idea is that the money collected on Kickstarter and the money raised here on the RSI site will be pooled together and count towards the overall stretch goals which are listed here.

But, as added bonus, we’re running a Kickstarter set of stretch goals with are ADDITIVE to the overall stretch goals.

Our next goal is $750,000 on Kickstarter. That is within reach as I type this message! When we get there, every backer will start the game with a class I repair bot. Here’s the backstory:

The legend on the Saga Datasystems’ AMX-1 Repair Droid bot box says “a pilot’s best friend” and few experienced flyers would disagree. Thanks to a network of nine telescoping flex arms, the AMX-1 can access and repair any standard ship system with ease. Though it lacks the full speech boards and the emotional memory cores of more expensive models, the trademark whirring and beeping of an AMX is a welcome sound for anyone charting a path between the stars.

Next up is our main stretch goal: at $2.5 million we will add an additional flyable ship, the Anvil Gladiator, to the game. The Gladiator is the civilian variant of a powerful military bomber currently being used against the Vanduul on the frontiers of the galaxy. The Anvil’s pylons can support the heaviest grade antimatter torpedoes and it has up to a pair of turrets for protection during bombing runs. In short, they’re a capital ship’s worst nightmare!

Finally: we polled the community if it would be alright to extend the overall pledge campaign by ten days to match the Kickstarter and the answer was a resounding yes. So that’s what we’re going to do; it’s going to let us put together something special for when everything finishes on November 19 at 11 am PST!

25. Re: Star Citizen Stretch Goals Oct 28, 2012, 06:01 Trevellian
Slashman wrote on Oct 28, 2012, 02:29:
Prez wrote on Oct 28, 2012, 01:13:
After thinking about it, it just doesn't seem feasible that this can be a persistent online space game like 'Eve Online' and still have any real singleplayer (the only part I'm interested in) to speak of. As excited as I was when I heard that Chris Roberts was making a space sim (I played Freelancer for about a thousand hours), it pains me to say that I won't be backing this.

I'm squarely with Prez and Cutter on this(who would have ever thought I'd be typing that sentence?).

Chris Roberts, despite being Chris Roberts, cannot deliver two equally satisfying experiences in the same game when dealing with something like an open-world space sim.

Just the fact that so many of the rewards and goals give players more powerful gear and better ships is disturbing enough as is.

He's saying something on one hand and then doing something else on the other. It doesn't add up.

Neither of you guys make any sense with these comments... especially considering you envoke Freelancer. Freelancer did exactly that, it had a great story/mission driven single player game, and an open do whatever the fuck you want EVE Online style multiplayer (Granted with only like 32 players). You're contradicting yourselves just by mentioning Freelancer and saying he can't deliver both...
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  1. Oct 27, 12:12 Re: Star Citizen Stretch Goals theyarecomingforyou
  2. Oct 27, 12:36 Re: Star Citizen Stretch Goals Cutter
  3. Oct 27, 13:42  Re: Star Citizen Stretch Goals Optional Nickname!
  4. Oct 27, 13:50   Re: Star Citizen Stretch Goals Dev
  5. Oct 27, 13:50  Re: Star Citizen Stretch Goals Wildone
  7. Oct 27, 13:51   Re: Star Citizen Stretch Goals Wildone
  6. Oct 27, 13:50 Re: Star Citizen Stretch Goals Mordecai Walfish
  8. Oct 27, 14:26 Re: Star Citizen Stretch Goals DangerDog
  9. Oct 27, 14:33  Re: Star Citizen Stretch Goals Dev
  10. Oct 27, 14:52   Re: Star Citizen Stretch Goals Bucky
  15. Oct 27, 18:17  Re: Star Citizen Stretch Goals Cutter
  11. Oct 27, 15:29 Re: Star Citizen Stretch Goals saluk
  12. Oct 27, 15:51  Re: Star Citizen Stretch Goals Dev
  13. Oct 27, 16:41   Re: Star Citizen Stretch Goals jdreyer
  14. Oct 27, 18:16    Re: Star Citizen Stretch Goals Wildone
  16. Oct 27, 18:49 Re: More Big Picture Details HorrorScope
  17. Oct 27, 21:37 Re: Star Citizen Stretch Goals Qbex .
  24. Oct 28, 03:20  Re: Star Citizen Stretch Goals Dev
  18. Oct 27, 22:13 Re: Star Citizen Stretch Goals Tumbler
  19. Oct 27, 23:25  Re: Star Citizen Stretch Goals Bet
  20. Oct 27, 23:36   Re: Star Citizen Stretch Goals Tumbler
  21. Oct 28, 01:13    Re: Star Citizen Stretch Goals Prez
  23. Oct 28, 02:29     Re: Star Citizen Stretch Goals Slashman
>> 25. Oct 28, 06:01      Re: Star Citizen Stretch Goals Trevellian
  27. Oct 28, 11:05       Re: Star Citizen Stretch Goals Prez
  22. Oct 28, 01:35 Re: Star Citizen Stretch Goals El Pit
  26. Oct 28, 10:37 Re: Star Citizen Stretch Goals Cutter
  28. Oct 28, 12:50  Re: Star Citizen Stretch Goals Optional Nickname!
  29. Oct 28, 13:52 Re: Star Citizen Stretch Goals jacobvandy
  30. Oct 29, 09:20  Re: Star Citizen Stretch Goals InBlack


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