Star Citizen Hits Kickstarter Goal

The Kickstarter Campaign for Star Citizen has hit its $500,000 goal after just four days of fundraising for this upcoming space simulation from Wing Commander creator Chris Roberts. The Roberts Space Industries Website now shows the game has raised $1.35 million of its overall two million dollar goal (which apparently does not count the half-million from Kickstarter).
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Re: Star Citizen Hits Kickstarter Goal
Oct 24, 2012, 17:08
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Re: Star Citizen Hits Kickstarter Goal Oct 24, 2012, 17:08
Oct 24, 2012, 17:08
 
Dev wrote on Oct 24, 2012, 16:08:
Cutter wrote on Oct 24, 2012, 11:14:
I dunno. Something about this just sit quite right. Hope I'm wrong but my Spidey sense is tingling on this one.
Same, its full of contradictions. Which is why I won't back it. But if they release it and its not crap I will CERTAINLY buy it.

Privateer was one of my favorite games, as were the x-wing/tie fighter ones, and I quite enjoyed wing commander ones too. I bought joysticks specifically because of flight sims like that.


Edit: Here's my earlier post on the contradictions
I'm feeling similar misgivings. Plus, they are full of contradictions. It almost seems like he's trying to add every feature of popular games into one, just for the sake of having them.

Buy once, but microtransactions... also it will have gameplay thats free, so its F2P but not F2P? "Star Citizen will feature plenty of other ships and we expect players will want to earn credits and figure out which suits their particular style of play best. You can also upgrade to a bigger ship during the crowdfunding phase by pledging additional money." Hmm yeah, not F2P, but you can sure pay 2 win.

Not MMO, but massive and persistent and online, and single player. Which one is it? "This means that it is NOT a ‘click to kill’ interface like most modern MMOs" Like most MMOs? If its not an MMO, why are you talking about MMOs?

Continual updates adding new content, he's going to have to support that somehow.

Full modding supported, and do what you like on private servers... ok then why wouldn't I have everyone start with a bazillion credits to avoid the whole microtransaction thing? Or just have ME start with a bazillion creds. Or setup a store page to pay ME on my modded server to get much more creds?

He's not going to do kickstarter because he can't build fan base the way he wants to... but wait here's kickstarter!

System requirements will change, but here's current, GTX 460. Thats somewhat similar to the 560, which is around $150 right now. He would have been better off not saying anything about current requirements if it will change.

If this was $15 I'd jump on it in a heartbeat. But at $30 (for early backers, $40 if not), I'm going to wait until its released. Too many misgivings about how he's trying to throw everything including the kitchen sink into it.

Yeah, I just don't trust this. Something about it being an MMO but not an MMO but the tiers being MMO sits so wrong with me. So does paying $300 to have a maxed out ship. What's the fun if you have a maxed out ship? If it's an open and persistent world shouldn't it be loot based? But that doesn't really work, so why bother?

I just don't like it. Doesn't mean I think it will be bad, but had it been a single player game I would have enjoyed it more.
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