Yes, yes, I know, Miner Wars 2081 is not even finished and here we are, releasing some crazy DLC.
Well, let me tell you the story behind this “Miner Wars 2.5D Experiment”: one lonely night I was sitting here in the office, trying to decide what to do next with my life and Miner Wars. Then it struck me: we just released one 2.5D game named Miner Wars Arena – but we actually already had all its functionality in Miner Wars 2081 – only with much higher production value. So I was like “bro, why can’t we just take 2081, set camera to its 2.5D top-down angle and let people decide what to do next with this project?” (Don’t forget I was alone in the dark, speaking to myself)
Next day we did that camera hack; Actually we had to create a few more hacks, for example:
- Bots/AI didn’t take kindly to be limited to 2D movement...
- Missiles tend to fly above the ground...
- Player ship didn’t interact with terminals and cargo boxes
Isn’t it fantastic? Making a brand new game in just few hours? Oh I guess this is what you hate about big publishers. But hate is good. It’s better than apathy.
2.5D experiment inherits all its features from Miner Wars 2081 – code base, destructible environment, weapons, ships, art assets, game mechanics, turrets, cargo boxes, anything and everything.
It’s mostly death-match multi-player experience, although you can play it against bots if you want.
oking about the arrogance of releasing DLC for a game which is not yet officially released.