An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.
Sepharo wrote on Oct 13, 2012, 21:38: The point of mentioning FTL and the landing gear is that he wants to emphasize it not being a game about flying a ship through space, but a game about working on and managing a ship flying through space.
Okay, and that's fine. And if you do an First Person game about flying a ship through space, that might be seriously frakking awesome.
It has nothing to do with emergent gameplay, though.
It's shaky but I believe the "emergent" aspect is how you deal with these events that happen. The narrative in FTL is emergent. "Aliens boarded my ship, there was a fire, I lost most of my crew, but I picked up more from a slaver later." Random != Scripted