0x10c Interview; Test Footage

An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.

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Re: 0x10c Interview; Test Footage
Oct 13, 2012, 16:57
37.
Re: 0x10c Interview; Test Footage Oct 13, 2012, 16:57
Oct 13, 2012, 16:57
 
Prez wrote on Oct 13, 2012, 14:42:
Minecraft didn't grab me; Terraria (the 2D Minecraft ripoff) totally did. I much preferred Terraria because even though it wasn't a graphical powerhouse its graphics were charming in their simplicity and it wasn't ugly.

Hell, you can't even blame it on the blockiness - Voxatron and (a bit further up the food chain) 3D Dot Game Heroes look better despite being the same sort of blockiness. In the case of Minecraft, it was simply a lack of art direction because Notch admits he's not much of an artist (an understatement if ever there was one).
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