An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.
Sorry, but I'm not going to feel bad or arrogant about giving a game a chance despite it's limited graphics, no matter how you want to frame it.
You made a douchey statement; playing the victim now doesn't change that. No one is attacking you for giving a game a chance, so you can put that strawman to rest.
I'm not seeing where calling out someone for dismissing a game solely on its graphics is douchey. Especially when that someone is Cutter. Come on Prez, you know how he is. Maybe I was a bit more abrasive than I would have been with someone else, but my point still stands. We haven't seen enough to dismiss the game based on its graphics alone, unless one is a graphics whore.
You mechs may have copper wiring to reroute your fear of pain, but I've got nerves of steel.