An article on PC Gamer talks with Mojang's Markus 'Notch' Persson and Tobias Möllstam about 0x10c, their upcoming space simulation. "The goal is to have it feel a bit like Firefly," says Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it’s: I set the destination, oh god I hit a small asteroid and the cloaking device broke. I think they really nailed that kind of emergent aspect in FTL." They also include a link to this trailer showing footage of a "first draft" of an "art test" for the game.
Slashman wrote on Oct 13, 2012, 10:33: In fact, if a small indie becomes as successful as Notch is saying that Minecraft made them, I think they're almost obligated to hit it out of the park with their next title in all areas compared to their last.
I don't really buy into the concept that indie's are obligated to spend millions and millions developing their next title if they are successful just to measure up to some arbitrary level of "Triple A" polish and art.
Minecraft was hugely successful with meager art and a shoestring budget. If Notch can't do it again, then him spending millions of more dollars is only going to get you a prettier failure, not a more successful game.
Cutter wrote on Oct 13, 2012, 11:23: Oh yeah, and you couldn't find the kind of women I bang with a map.
I always suspected you were a 15 year old virgin. Now it is official and confirmed.