XCOM: Enemy Unknown Patch

The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.
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Re: XCOM: Enemy Unknown Patch
Oct 14, 2012, 11:19
68.
Re: XCOM: Enemy Unknown Patch Oct 14, 2012, 11:19
Oct 14, 2012, 11:19
 
Dev wrote on Oct 14, 2012, 04:29:
Well some of the "LOS" issues I think are confusion over how the game mechanics work. The "cover" thing really is just a reduction to the "to hit" percentages of a shot. It doesn't have much to do with LOS. Full cover gives a big bonus, half cover gives a smaller bonus. In original x-com, if you were around the corner, you were out of LOS. You had to step out to be in LOS.

In this one, if you are around a corner, you are still in LOS, but you have a defense bonus. When you fire, you lean out to shoot. You can both be around a different corner's of a hallway and still have LOS to shoot each other. If you hang back an extra space though, you will be out of LOS. So to truly hide behind a corner out of LOS, one needs to adjust thinking to be an extra space further behind corner. And of course anything thats only half cover, people can usually shoot you since it doesn't do anything for LOS blocking.


I've accepted the fact that half-cover is basically no cover at all, and that the aliens are far more accurate than even my best sniper. And if my full cover is a tree, I've accepted that I am apparently bigger than the tree, so they can still hit me.

But the game takes shots that are literally impossible, and that's just annoying. Because then it just removes any and all strategy aspect. The original Xcom took LoS into account, why doesn't this one?

Creston
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