XCOM: Enemy Unknown Patch

The 2K Games Forums have a list of the changes in a new patch for XCOM: Enemy Unknown that's now available to update the newly released installment in the counter-UFO strategy series (thanks Scott). Here's word on what this does:

We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (press J to activate)
  • Mouse button 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid, if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.
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Re: XCOM: Enemy Unknown Patch
Oct 12, 2012, 09:42
DG
36.
Re: XCOM: Enemy Unknown Patch Oct 12, 2012, 09:42
Oct 12, 2012, 09:42
DG
 
Hmm well that Total Biscuit video was good, thanks NIN. Covered everything I'd not liked in the demo but loving the game anyway.

In demo it all seemed to be one shot kills and the enemy getting the jump on you every time, which was just ass. The vid makes it look like there's more usually a move or two first - or more if throwing a sensor - plus able to dodge or absorb a shot or two.

Might pick this up in a sale, when a bit of patching has been done too. On other hand might be looking for a game, and Firaxis seem to take a while before putting their games in Steam sales - or is that just the Civ series?
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