We wanted to let you know the details for the PC update for XCOM: Enemy Unknown that went live today (10/11/12). I've included the notes on this patch below:
- Various visibility/hiding optimizations
- Multiplayer text chat support (press J to activate)
- Mouse button 4/5 will switch soldiers in the Barracks
- ESC hides the movement grid, if you do not want to commit to a move while it is activated
- Squad Sight ability optimization
- Fixed issue when equipping two grenades with Deep Pockets.
- Fixed Rapid Fire sometimes consuming too much ammo.
- SHIVs that are damaged will no longer become unusable.
- Fixed some hangs/soft crashes in tactical combat.
- Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
- Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
- 1080p movies are now used at all times on the PC.
Flatline wrote on Oct 11, 2012, 21:02:Prez wrote on Oct 11, 2012, 20:31:
I haven't tried the Squad Sight skill since the patch - I hope they fixed it because I really want to use it but haven't been able to.
It makes an obscene difference. Basically it worked in overwatch but not as an active turn. Now, it basically removes the range limitations entirely from your sniper. As long as he has LOS, he can shoot it.
I just finally finished my first terror mission thanks to him. I sat him up on a good vantage point and blew the living f*ck out of the chrysalids. Every turn he'd cap either someone on his turn or during overwatch. He racked up like 6 kills alone and is now my highest ranking officer.