The downloadable content focuses on the one-eyed pirate queen Captain Scarlett and is set amid an expansive desert that features a bandit-filled shanty town called Oasis.
"You can sense the pirate theme across the landscape, even though there's no water," said Gearbox Software president Randy Pitchford. "It's all dried up. It feels more like Tatooine than an ocean. These bandits have really embraced the pirate lifestyle, and there's the legend of a treasure. That kicks off this whole adventure that the players can go on."
The new campaign tasks players with battling new enemies like sand worms, hovering across the terrain in the new sand skiff vehicle and collecting a new currency called seraph crystals. Pitchford said the new campaign was designed with all players in mind - from those who haven't finished the game to the elite who are replaying it again to discover more swag.
Jerykk wrote on Oct 11, 2012, 18:42:Bhruic wrote on Oct 11, 2012, 18:12:Jerykk wrote on Oct 11, 2012, 17:30:
DLC isn't always withheld content. In some cases, it is (like with ME3's From Ashes DLC) but in many cases, the DLC has a completely separate budget and dev cycle from the main game. Once a game reaches beta, the artists and designers aren't really generating any new content for the main game. They're just fixing bugs and doing general polish tasks. As such, it makes sense for them to start working on DLC during this period. That's how they can release DLC so soon after the main game's release.
You're making a distinction that I don't count. Yes, it's not always stuff they physically removed ala ME3's Ashes. But it's still often stuff that was planned out well before the game was shipped, let alone finalized. Even the Mechromancer DLC was planned before the game hit gold. They might not have started working on it, but they'd already effectively separated it from the game ahead of time. That's what I'm talking about by "withheld".
Well, yeah, of course it was planned out before the game's release but that doesn't mean it was originally going to be part of the game. Games have budgets and deadlines and at a certain point in development (beta), you just can't create any new content without putting the game's stability (and thus deadlines and budget) at risk. Were it not for the DLC model, this Captain Scarlett content simply wouldn't be made.
jacobvandy wrote on Oct 11, 2012, 13:39:Beamer wrote on Oct 11, 2012, 13:36:
I found a really nice orange SMG yesterday. Got it from leveling a Goliath all the way up. That's been the most consistent way of getting good loot for me.
Yeah, but it's a pain in the ass! I've only had it happen a few times, and all but one were by accident. Usually you have to babysit him so he doesn't get killed, then you have to be careful not to finish off the other guys, etc.
HorrorScope wrote on Oct 11, 2012, 18:10:
If I enjoyed the game, felt square with the initial game and wanted to continue the experience, great. I actually look forward to it.
Bhruic wrote on Oct 11, 2012, 18:12:Jerykk wrote on Oct 11, 2012, 17:30:
DLC isn't always withheld content. In some cases, it is (like with ME3's From Ashes DLC) but in many cases, the DLC has a completely separate budget and dev cycle from the main game. Once a game reaches beta, the artists and designers aren't really generating any new content for the main game. They're just fixing bugs and doing general polish tasks. As such, it makes sense for them to start working on DLC during this period. That's how they can release DLC so soon after the main game's release.
You're making a distinction that I don't count. Yes, it's not always stuff they physically removed ala ME3's Ashes. But it's still often stuff that was planned out well before the game was shipped, let alone finalized. Even the Mechromancer DLC was planned before the game hit gold. They might not have started working on it, but they'd already effectively separated it from the game ahead of time. That's what I'm talking about by "withheld".
Jerykk wrote on Oct 11, 2012, 17:30:
DLC isn't always withheld content. In some cases, it is (like with ME3's From Ashes DLC) but in many cases, the DLC has a completely separate budget and dev cycle from the main game. Once a game reaches beta, the artists and designers aren't really generating any new content for the main game. They're just fixing bugs and doing general polish tasks. As such, it makes sense for them to start working on DLC during this period. That's how they can release DLC so soon after the main game's release.
Jerykk wrote on Oct 11, 2012, 17:30:
DLC has a completely separate budget and dev cycle from the main game.
Bhruic wrote on Oct 11, 2012, 17:21:Flatline wrote on Oct 11, 2012, 16:58:
Wow. Talk about no-win scenario. Usually people bitch that a game is out for six months and they're not interested in new DLC. They actually get DLC out in a reasonable time period and they get shit.
In general, yes, DLC is a no-win scenario. Having it come out immediately is a good indication that they withheld from the game, having it come out later means a vastly decreased market. But companies used to combat that well by putting out actual expansion packs. Take Civ IV for example - the expansion packs for that vastly changed the game to such a degree that it doesn't matter how long they took, they made the game worth playing again. Same with something like Brood Wars for Starcraft. Nowadays we have stuff like Dawnguard or this, which are basically just mission packs. They don't change the game in any real way, so they aren't sufficient to make you want to replay.
The solution is to take your time and put out something that's sufficiently compelling to ensure people take a second look at your game. Unfortunately few companies take that route, prefering the quick buck.
Flatline wrote on Oct 11, 2012, 16:58:
Wow. Talk about no-win scenario. Usually people bitch that a game is out for six months and they're not interested in new DLC. They actually get DLC out in a reasonable time period and they get shit.
Flatline wrote on Oct 11, 2012, 16:58:McSterls wrote on Oct 11, 2012, 12:36:
I love Borderlands 2, but to hell with this. Games been out three weeks and we have DLC coming out already, should have been included as part of the base game. Money grubbing bastards. Too many good games to play right now, I'll come back next year when this is on sale for 2 bucka and buy it.
Wow. Talk about no-win scenario. Usually people bitch that a game is out for six months and they're not interested in new DLC. They actually get DLC out in a reasonable time period and they get shit.
Flatline wrote on Oct 11, 2012, 16:58:
Wow. Talk about no-win scenario. Usually people bitch that a game is out for six months and they're not interested in new DLC. They actually get DLC out in a reasonable time period and they get shit.
McSterls wrote on Oct 11, 2012, 12:36:
I love Borderlands 2, but to hell with this. Games been out three weeks and we have DLC coming out already, should have been included as part of the base game. Money grubbing bastards. Too many good games to play right now, I'll come back next year when this is on sale for 2 bucka and buy it.
SpectralMeat wrote on Oct 11, 2012, 15:17:
Same here I got the game from GMG and got the Mechro DLC automagically yesterday
nin wrote on Oct 11, 2012, 15:13:Same here I got the game from GMG and got the Mechro DLC automagically yesterdayThe Half Elf wrote on Oct 11, 2012, 15:12:
Question: Pre-ordered BL2 from GMG, was given the premiere club, installed on Steam, and not showing the Mechromancer. Wasn't it part of the pre-order?
Yeah, you should have gotten it (I did, from GMG). Verify integrity maybe?
Creston wrote on Oct 11, 2012, 14:38:
Thanks for the heads up. I need to see if they still have tickets!
Creston
The Half Elf wrote on Oct 11, 2012, 15:12:
Question: Pre-ordered BL2 from GMG, was given the premiere club, installed on Steam, and not showing the Mechromancer. Wasn't it part of the pre-order?