Infinite Game Publishing (IGP) and Piranha Games announced today that MechWarrior Online will go Open Beta on October 16. MechWarrior Online, one of 2012’s most anticipated titles, has been lauded by fans and the games media as the return of true Mech combat. Its successful Founder’s Program will officially end at midnight on October 14. Founder’s members are able to choose tiers of membership and get a head start here: http://mwomercs.com/founders.
“We would like to extend our deepest gratitude to all of the fans over the course of our closed beta period,” said Russ Bullock, president of Piranha Games. “The amazing fans and the high quality feedback given to our team have helped us craft MechWarrior Online into a true MechWarrior gameplay experience. We’re more than excited to open up the game and look forward to continuing to expand the InnerSphere with our loyal fans.”
Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts you in command of the most powerful war machine to ever walk the field of battle, the mighty BattleMech™. Command your Mech and customize it to suit your battlefield role; upgrade systems, replace weapons, and tweak armor with endless options.
Get your pilot name and more information at www.mwomercs.com.
Lokust wrote on Oct 11, 2012, 10:24:InBlack wrote on Oct 11, 2012, 10:18:Lokust wrote on Oct 11, 2012, 09:47:InBlack wrote on Oct 11, 2012, 09:20:
Its not lame, and its supported in cannon. Its also not a get out of jail free card as the sinks are basically useless for a good amount of time after being vented which in turn means you are basically a toothless shooting duck in that time.
Right, the tabletop rules. MW4's is not implemented that way. Not even close.
You're the one saying it was supported in the source material, but in the source material it was a system that had weight and drawbacks so it wasn't an auto-include on every mech.
You can add and remove weapons, heatsinks, etc, after you have played long enough with trial mechs to unlock a real mech that you can customize (or you can buy one with real money for ~$7-20 depending on chassis).
Supposedly a coolant pod module like you are interested in may eventually be an option, but at expense of possibly taking up weight and probably taking a slot that could be used by other enhancement modules.
Huh? Who gives a fuck? Its an elegant solution to a balance problem. Another would be to allow heat intensive mechs to install more heatsinks. Does MW:O allow for this kind of customization?
Tumbler wrote on Oct 11, 2012, 10:10:
You want to remove your large laser and use a ppc? Too bad! The only weapon you can mount here is a laser!
The controls also bug me, the little bubble with a line which I guess is supposed to simulate head tracking? Hate it. Just feels wrong.
Asmo wrote on Oct 10, 2012, 23:05:
Heatsinks don't work like tabletop where you could run in overheat and chance a shut down or negative effects, it builds up slowly and drops slowly.
InBlack wrote on Oct 11, 2012, 10:18:Lokust wrote on Oct 11, 2012, 09:47:InBlack wrote on Oct 11, 2012, 09:20:
Its not lame, and its supported in cannon. Its also not a get out of jail free card as the sinks are basically useless for a good amount of time after being vented which in turn means you are basically a toothless shooting duck in that time.
Right, the tabletop rules. MW4's is not implemented that way. Not even close.
You're the one saying it was supported in the source material, but in the source material it was a system that had weight and drawbacks so it wasn't an auto-include on every mech.
You can add and remove weapons, heatsinks, etc, after you have played long enough with trial mechs to unlock a real mech that you can customize (or you can buy one with real money for ~$7-20 depending on chassis).
Supposedly a coolant pod module like you are interested in may eventually be an option, but at expense of possibly taking up weight and probably taking a slot that could be used by other enhancement modules.
Huh? Who gives a fuck? Its an elegant solution to a balance problem. Another would be to allow heat intensive mechs to install more heatsinks. Does MW:O allow for this kind of customization?
RollinThundr wrote on Oct 11, 2012, 10:10:
Yeah because MW4 was oh so simmy.The movement feels right, weapon ranges are taken acount of, and really generally the team that works together wins every match. Just because laser shots don't randomly miss and you're not rolling dice against your monitor doesn't make it arcade.
Lokust wrote on Oct 11, 2012, 09:47:InBlack wrote on Oct 11, 2012, 09:20:
Its not lame, and its supported in cannon. Its also not a get out of jail free card as the sinks are basically useless for a good amount of time after being vented which in turn means you are basically a toothless shooting duck in that time.
Right, the tabletop rules. MW4's is not implemented that way. Not even close.
Lokust wrote on Oct 11, 2012, 08:45:PHJF wrote on Oct 10, 2012, 21:42:
Doesn't get more arcade-like than Hawken.
They're both arcade, honestly. Hawken just does arcade better. This iteration of MW certainly feels the least simulation like of any MW game, but gotta cater to the lowest common denominator, especially when you're using a free to play business model.
Cabezone wrote on Oct 11, 2012, 09:22:
This is the problem with using a known universe. The TT neckbeards always get up in arms that they didn't' make a turn based strategy game identical to the TT.
The game modes are way too sparse right now but this isn't an action game. It does require some hand eye coordination as it is a real time game, but only the most feeble have trouble landing shots. Calling it arcady is laughable.
InBlack wrote on Oct 11, 2012, 09:20:
Its not lame, and its supported in cannon. Its also not a get out of jail free card as the sinks are basically useless for a good amount of time after being vented which in turn means you are basically a toothless shooting duck in that time.
Lokust wrote on Oct 11, 2012, 08:43:
InBlack, it's already the most dumbed down MW game ever made. No need to add a get out of jail free for heat to make that even worse.
PHJF wrote on Oct 10, 2012, 21:42:
Doesn't get more arcade-like than Hawken.
InBlack wrote on Oct 11, 2012, 03:22:
How many gameplay modes are there? Is it just team deathmatch 8 v 8? Is there a base capture mode, escort convoy or anything else to add more flavour?
Ill definitely be checking this out, but if it turns out to be another World of Tanks but with even fewer gameplay modes...argh...