Loot Drop Kickstarter Interview

An interview on Gamasutra talks with Tom Hall and Brenda Brathwaite of Loot Drop about their just-announced Kickstarter for an "old school RPG." They discuss their goal of melding traditional elements like character development and investment with modern elements like advanced graphics. There's also a discussion of how the pair will be developing two different parts of the same game world, which explains why one of the Kickstarter's stretch goals is two separate games. Here's a bit on that:
Brathwaite and Hall have conceived of the game as having two distinct worlds part of the same universe and the same timeline, where one of them is fundamentally Brathwaite's and the other's is Hall's, with a bridge connecting the two.

Hall's second world is viewed as something of a sequel if the game's stretch funding goals are met. But ultimately the pair will collaborate on all aspects of development, and in Hall, Brathwaite has the ideal complement to her RPG values.
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Re: Loot Drop Kickstarter Interview
Oct 6, 2012, 01:01
41.
Re: Loot Drop Kickstarter Interview Oct 6, 2012, 01:01
Oct 6, 2012, 01:01
 
I've had a few beers so I will admit I'm feeling good... still, some of you guys made me LMAO. Thanks.

Who suggested Romero was not involved? You were kidding right? He is right there in the video (four times) and the shot of the studio staff (dead center). Hell, if you pledge 10k he will deliver the game to your house.

Like I said before I am down. What can I say I love picking the underdog. Still they need to show us some of the work in progress or something... anything... to give us an idea of what their vision is. Because two games in one year I am think something along the lines of Legend of Grimrock. Unless their studio is a lot larger than the video led me to believe.
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