nin wrote on Oct 4, 2012, 16:46:
Creston wrote on Oct 4, 2012, 16:13:
deqer wrote on Oct 4, 2012, 13:14:
Creston wrote on Oct 4, 2012, 12:10:
Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games.
Because probably 90% of current-day MMO players need to have their hand held to entertain themselves. You can't just give them a sandbox and tell them to have fun, they'd stand in the starting zone going "WAAAAH WHAT DO I DO?!" while breathing through their mouths.
Creston
Yes, because putting players into a sandbox and having them spend the time to figure it out on their own like it's a real job or something is SO FUN... ...
Worked just fine in Ultima Online. Just fine. There wasn't a single quest anywhere, and it entertained hundreds of thousands of people.
Normal people do not spend their life inside a video game, inside their moms place.
Which has exactly nothing to do with nothing being discussed, which seems to be quite the common denominator of just about every post you make.
Creston
He seems awful fixated on his mother...
Oedipal complex I suspect...