Smellfinger wrote on Oct 4, 2012, 12:08:
Why have do we need quests at all? Why bother crafting a massive world if you force players to follow the same path from beginning to end? Non-linear exploration and freedom of choice used to be what differentiated MMORPGs like UO and EverQuest from single player games. It's pretty sad when a single player RPG like Dark Souls offers a more non-linear and dynamic experience than WoW, Guild Wars 2 or any modern MMO.
This is what I loved about UO, the players crafted the experience. Unfortunately in an effort to appeal to the masses, everything is dumbed down for those without any imagination. Business concerns long ago superceded artistic goals.